Advanced match analysis
RIP Rudog vs TheRepTiLeXx
Ranked 1v1 SupremacyStarted 19 hours ago
Map
Tundra
Match at a glance
RIP Rudog vs TheRepTiLeXx
Elo favorite52.4%TheRepTiLeXx · Upset
Fastest Classical3:36*TheRepTiLeXx
First pressure2:43RIP Rudog · Warrior Priest trained
Most military units46TheRepTiLeXx
Highest EAPM32.6TheRepTiLeXx
RIP Rudog
Quetzalcoatl
Victory
Elo888+18
EAPM15.2
Military units31
First pressure2:43Warrior Priest trained
First expansion—
Market volume0
Total score
12,107
Military score
5,850
Economic score
5,604
Kills score
653
Units killed
27
Units lost
13
Buildings razed
0
Largest army
31
Classical
5:01*
Research start 4:01
Heroic
—
Not reached
Mythic
—
Not reached
TheRepTiLeXx
Gaia
Defeat
Elo905-18
EAPM32.6
Military units46
First pressure4:43Military Barracks
First expansion—
Market volume0
Total score
12,880
Military score
4,074
Economic score
8,499
Kills score
307
Units killed
13
Units lost
26
Buildings razed
0
Largest army
46
Classical
3:36*
Research start 2:36
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite52.4%TheRepTiLeXx · Upset
Fastest Classical3:36*TheRepTiLeXx
First pressure2:43RIP Rudog · Warrior Priest trained
Armory timing4:38TheRepTiLeXx · Armory
Player highlights
Standout performances
Highest total score12,880TheRepTiLeXx
Highest military score5,850RIP Rudog
Highest economy score8,499TheRepTiLeXx
Most kills653RIP Rudog
Most units killed27RIP Rudog
Most deaths26TheRepTiLeXx
Most buildings razed0RIP Rudog
Largest army46TheRepTiLeXx
Favorite unitMurmilloTheRepTiLeXx · 24 fielded
RIP Rudog
Most Kills
TheRepTiLeXx
Highest Score
Largest Army
Most Deaths
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
RIP Rudog
Late Classical5:01 estimated completionTheRepTiLeXx
Fast Classical3:36 estimated completionHeavy walling signal36 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
RIP Rudog
Army
Centzon Totochtin1
Quimichin Spy1