Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RIP Rudog vs TheRepTiLeXx

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:16
Tundra map preview
Map Tundra
Winner
RIP RudogQuetzalcoatl
Pre-match Elo888
Win probability47.6%
12:16 Match length UpsetThe Elo underdog won
Defeated
TheRepTiLeXxGaia
Pre-match Elo905
Win probability52.4%

Match at a glance

RIP Rudog vs TheRepTiLeXx

WinnerRIP Rudog
MapTundra
QueueRanked 1v1 Supremacy
Duration12:16
Started
Ended
Elo favorite52.4%TheRepTiLeXx · Upset
Fastest Classical3:36*TheRepTiLeXx
First pressure2:43RIP Rudog · Warrior Priest trained
Most military units46TheRepTiLeXx
Highest EAPM32.6TheRepTiLeXx

RIP Rudog

Quetzalcoatl

Victory
Elo888+18
EAPM15.2
Military units31
First pressure2:43Warrior Priest trained
First expansion
Market volume0
Total score 12,107
Military score 5,850
Economic score 5,604
Kills score 653
Units killed 27
Units lost 13
Buildings razed 0
Largest army 31
Favorite unit Coyote Warrior 10 fielded
Classical 5:01* Research start 4:01
Heroic Not reached
Mythic Not reached
Defeat
Elo905-18
EAPM32.6
Military units46
First pressure4:43Military Barracks
First expansion
Market volume0
Total score 12,880
Military score 4,074
Economic score 8,499
Kills score 307
Units killed 13
Units lost 26
Buildings razed 0
Largest army 46
Favorite unit Murmillo 24 fielded
Classical 3:36* Research start 2:36
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RIP RudogQuetzalcoatl
Match time
TheRepTiLeXxGaia
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Ocelotl Warrior2 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyHand Axe
Coyote Warrior8 training queues
Key technologyPickaxe
Ocelotl Warrior4 training queues
God powerTailwind
God powerAgave Bloom
Ocelotl Warrior3 training queues
Coyote Warrior2 training queues
Warrior Priest4 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
God powerGaia Forest
Key technologyShaft Mine
ArmoryArmory
First military pressureMilitary Barracks
Key technologyMedium Infantry
Murmillo14 training queues
Turma5 training queues
Key technologyHand Axe
Cheiroballista8 training queues
Key technologyBow Saw
God powerCarnivora
Turma5 training queues
Murmillo10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%TheRepTiLeXx · Upset
Fastest Classical3:36*TheRepTiLeXx
First pressure2:43RIP Rudog · Warrior Priest trained
Armory timing4:38TheRepTiLeXx · Armory

Player highlights

Standout performances

Highest total score12,880TheRepTiLeXx
Highest military score5,850RIP Rudog
Highest economy score8,499TheRepTiLeXx
Most kills653RIP Rudog
Most units killed27RIP Rudog
Most deaths26TheRepTiLeXx
Most buildings razed0RIP Rudog
Largest army46TheRepTiLeXx
Favorite unitMurmilloTheRepTiLeXx · 24 fielded

RIP Rudog

Most Kills

TheRepTiLeXx

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RIP Rudog

Late Classical5:01 estimated completion
Early pressure2:43 · Warrior Priest trained
Early armory / Heroic prep7:09 · Armory

TheRepTiLeXx

Fast Classical3:36 estimated completion
Early pressure4:43 · Military Barracks
Early armory / Heroic prep4:38 · Armory
Heavy walling signal36 wall build events
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.
RIP Rudog · Late ClassicalClassical completed after 5:00 on a standard land opening.
TheRepTiLeXx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheRepTiLeXx · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RIP Rudog

Army

Coyote Warrior10
Warrior Priest10
Ocelotl Warrior9
Centzon Totochtin1
Quimichin Spy1
Buildings6 types
House11
Calpulli4
Nobles Hut3
Armory1
Sentry Tower1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1

TheRepTiLeXx

Army

Murmillo24
Turma10
Cheiroballista8
Caladria2
Oracle2
Buildings7 types
Wall36
Manor6
Military Barracks4
Counter Barracks3
Economic Guild2
Armory1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1