Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JC vs Itzcoatl

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:35
Ghost Lake map preview
Map Ghost Lake
Winner
JCThor
Pre-match Elo1363
Win probability60.2%
6:35 Match length JC favored
Defeated
ItzcoatlQuetzalcoatl
Pre-match Elo1291
Win probability39.8%

Match at a glance

JC vs Itzcoatl

WinnerJC
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration6:35
Started
Ended
Elo favorite60.2%JC
Fastest Classical4:34*JC
First pressure1:39JC · Hersir trained
First extra TC5:32Itzcoatl · Town Center
Most military units15JC
Highest EAPM44.7Itzcoatl

JC

Thor

Victory
Elo1363+14
EAPM42.4
Military units15
First pressure1:39Hersir trained
First expansion
Market volume0
Total score 6,835
Military score 3,578
Economic score 3,221
Kills score 60
Units killed 5
Units lost 1
Buildings razed 0
Largest army 15
Favorite unit Hersir 15 fielded
Classical 4:34* Research start 3:34
Heroic Not reached
Mythic Not reached

Itzcoatl

Quetzalcoatl

Defeat
Elo1291-14
EAPM44.7
Military units4
First pressure3:38Warrior Priest trained
First expansion5:32
Market volume0
Total score 6,956
Military score 2,736
Economic score 4,200
Kills score 20
Units killed 1
Units lost 5
Buildings razed 0
Largest army 4
Favorite unit Warrior Priest 4 fielded
Classical 5:09* Estimated start 4:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JCThor
Match time
ItzcoatlQuetzalcoatl
First military pressureHersir trained
Hersir2 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Hersir13 training queues
Key technologyCopper Weapons
Key technologyCopper Weapons
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Warrior Priest2 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%JC
Fastest Classical4:34*JC
First pressure1:39JC · Hersir trained
First extra TC5:32Itzcoatl · Town Center
Armory timing3:06JC · Dwarven Armory

Player highlights

Standout performances

Highest total score6,956Itzcoatl
Highest military score3,578JC
Highest economy score4,200Itzcoatl
Most kills60JC
Most units killed5JC
Most deaths5Itzcoatl
Most buildings razed0JC
Largest army15JC
Favorite unitHersirJC · 15 fielded

JC

Largest ArmyMost ImprovementsMost KillsMost Resources

Itzcoatl

Highest ScoreMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JC

Classical timing4:34 estimated completion
Early pressure1:39 · Hersir trained
Early armory / Heroic prep3:06 · Dwarven Armory

Itzcoatl

Late Classical5:09 estimated completion
Early pressure3:38 · Warrior Priest trained
Fast expansion5:32 · Town Center
JC · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JC · Early MilitaryMeaningful trained combat units were produced during the early opening.
Itzcoatl · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Itzcoatl · Early MilitaryMeaningful trained combat units were produced during the early opening.
Itzcoatl · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JC

Army

Hersir15
Buildings4 types
House5
Dwarven Armory1
Ox Cart Building1
Temple1

Itzcoatl

Army

Warrior Priest4
Buildings6 types
Calpulli3
Nobles Hut3
House2
Wall2
Temple1
Town Center1