Advanced match analysis
JC vs Itzcoatl
Ranked 1v1 SupremacyStarted 20 hours ago
Map
Ghost Lake
Match at a glance
JC vs Itzcoatl
Elo favorite60.2%JC
Fastest Classical4:34*JC
First pressure1:39JC · Hersir trained
First extra TC5:32Itzcoatl · Town Center
Most military units15JC
Highest EAPM44.7Itzcoatl
JC
Thor
Victory
Elo1363+14
EAPM42.4
Military units15
First pressure1:39Hersir trained
First expansion—
Market volume0
Total score
6,835
Military score
3,578
Economic score
3,221
Kills score
60
Units killed
5
Units lost
1
Buildings razed
0
Largest army
15
Classical
4:34*
Research start 3:34
Heroic
—
Not reached
Mythic
—
Not reached
Itzcoatl
Quetzalcoatl
Defeat
Elo1291-14
EAPM44.7
Military units4
First pressure3:38Warrior Priest trained
First expansion5:32
Market volume0
Total score
6,956
Military score
2,736
Economic score
4,200
Kills score
20
Units killed
1
Units lost
5
Buildings razed
0
Largest army
4
Classical
5:09*
Estimated start 4:09
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite60.2%JC
Fastest Classical4:34*JC
First pressure1:39JC · Hersir trained
First extra TC5:32Itzcoatl · Town Center
Armory timing3:06JC · Dwarven Armory
Player highlights
Standout performances
Highest total score6,956Itzcoatl
Highest military score3,578JC
Highest economy score4,200Itzcoatl
Most kills60JC
Most units killed5JC
Most deaths5Itzcoatl
Most buildings razed0JC
Largest army15JC
Favorite unitHersirJC · 15 fielded
JC
Largest Army
Most Improvements
Most Kills
Most Resources
Itzcoatl
Highest Score
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
JC
Classical timing4:34 estimated completionItzcoatl
Late Classical5:09 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.