Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Itzcoatl vs Sopla01

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:17
Cloud Forest map preview
Map Cloud Forest
Defeated
ItzcoatlQuetzalcoatl
Pre-match Elo1293
Win probability48.0%
36:17 Match length Sopla01 favored
Winner
Sopla01Loki
Pre-match Elo1307
Win probability52.0%

Match at a glance

Itzcoatl vs Sopla01

WinnerSopla01
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration36:17
Started
Ended
Elo favorite52.0%Sopla01
Fastest Classical4:33*Sopla01
First pressure3:37Sopla01 · Hersir trained
Market timing24:40Sopla01 · Market
First extra TC7:37Sopla01 · Town Center
Most military units302Sopla01
Highest EAPM58.7Itzcoatl

Itzcoatl

Quetzalcoatl

Defeat
Elo1293-17
EAPM58.7
Military units254
First pressure3:50Warrior Priest trained
First expansion17:27
Market volume0
Total score 50,455
Military score 18,332
Economic score 21,110
Kills score 11,013
Units killed 353
Units lost 270
Buildings razed 40
Largest army 254
Favorite unit Ocelotl Warrior 74 fielded
Classical 5:17* Estimated start 4:17
Heroic 13:04* Estimated start 11:49
Mythic Not reached

Sopla01

Loki

Victory
Elo1307+17
EAPM52.3
Military units302
First pressure3:37Hersir trained
First expansion7:37
Market volume0
Total score 78,727
Military score 27,617
Economic score 42,613
Kills score 8,547
Units killed 256
Units lost 348
Buildings razed 16
Largest army 302
Favorite unit Jarl 100 fielded
Classical 4:33* Estimated start 3:33
Heroic 11:30* Estimated start 10:15
Mythic 24:24* Research start 22:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Heimdall
Coyolxauhqui
HeroicAge
Bragi
Tlaloc
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ItzcoatlQuetzalcoatl
Match time
Sopla01Loki
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyPickaxe
Coyote Warrior6 training queues
Ocelotl Warrior33 training queues
God powerTailwind
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyHand Axe
ArmoryArmory
Key technologyBallistics
Coyote Warrior2 training queues
Warrior Priest2 training queues
God powerStarfall
Warrior Priest5 training queues
Eagle Warrior8 training queues
Coyote Warrior2 training queues
Otontin9 training queues
God powerAgave Bloom
Ocelotl Warrior2 training queues
Farm transition5 farms clustered
Eagle Warrior23 training queues
Town CenterAdditional center
Shorn One3 training queues
Ocelotl Warrior5 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyHeavy Great Temple Soldiers
Key technologyHeavy Nobles Hut Soldiers
Otontin3 training queues
Warrior Priest7 training queues
Shorn One20 training queues
Ocelotl Warrior27 training queues
Otontin4 training queues
Eagle Warrior14 training queues
Town CenterAdditional center
God powerTailwind
Warrior Priest12 training queues
God powerTailwind
Coyote Warrior2 training queues
Eagle Warrior2 training queues
Town CenterAdditional center
Key technologyChampion Great Temple Soldiers
Key technologyChampion Nobles Hut Soldiers
Ahuizotl3 training queues
Key technologyShaft Mine
Ahuizotl2 training queues
Shorn One13 training queues
Eagle Warrior9 training queues
Town CenterAdditional center
God powerMonolith Of Tlaloc
Warrior Priest4 training queues
Ocelotl Warrior6 training queues
Otontin3 training queues
Jaguar Rider3 training queues
Eagle Warrior3 training queues
Key technologyBow Saw
Otontin3 training queues
MarketMarket
MarketMarket
MarketMarket
Warrior Priest6 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Raiding Cavalry13 training queues
God powerSpy
Hirdman3 training queues
Hersir4 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Raiding Cavalry2 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPickaxe
Throwing Axeman5 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Farm transition4 farms clustered
Godi7 training queues
Jarl12 training queues
God powerFlaming Weapons
Hersir4 training queues
Key technologyCrenellations
Key technologyHeavy Cavalry
Godi9 training queues
Throwing Axeman8 training queues
Key technologyHeavy Infantry
Key technologyCrenellations
Hersir10 training queues
Throwing Axeman5 training queues
Raiding Cavalry7 training queues
Hirdman2 training queues
Key technologyHeavy Cavalry
God powerUndermine
Throwing Axeman5 training queues
Jarl17 training queues
Godi2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Town CenterAdditional center
Godi11 training queues
God powerFlaming Weapons
Key technologyBronze Armor
Town CenterAdditional center
Throwing Axeman12 training queues
Hersir3 training queues
Jarl10 training queues
Fortress-tier buildingHill Fort
God powerNidhogg
Hersir2 training queues
Key technologyChampion Cavalry
MarketMarket
MarketMarket
MarketMarket
Town CenterAdditional center
Trade route startedCaravan Norse queued
Key technologyIron Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Hersir3 training queues
Jarl3 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Jarl57 training queues
Godi9 training queues
Key technologyIron Weapons
Key technologyIron Armor
Hersir16 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Ballista3 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Godi19 training queues
Huskarl6 training queues
Portable Ram10 training queues
Raiding Cavalry4 training queues
Hersir5 training queues
Town CenterAdditional center
Huskarl4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%Sopla01
Fastest Classical4:33*Sopla01
Fastest Heroic11:30*Sopla01
Fastest Mythic24:24*Sopla01
First pressure3:37Sopla01 · Hersir trained
First extra TC7:37Sopla01 · Town Center
Fortress timing20:10Sopla01 · Hill Fort
Market timing24:40Sopla01 · Market
Armory timing8:42Sopla01 · Armory
Farm transition12:25–12:55Sopla01 · 4 farms clustered
Trade route started25:01Sopla01

Player highlights

Standout performances

Highest total score78,727Sopla01
Highest military score27,617Sopla01
Highest economy score42,613Sopla01
Most kills11,013Itzcoatl
Most units killed353Itzcoatl
Most deaths348Sopla01
Most buildings razed40Itzcoatl
Largest army302Sopla01
Favorite unitJarlSopla01 · 100 fielded

Itzcoatl

Most Kills

Sopla01

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Itzcoatl

Late Classical5:17 estimated completion
Early pressure3:50 · Warrior Priest trained
Expansion signal17:27 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep35:28 · Market
Early armory / Heroic prep10:19 · Armory
Heavy walling signal18 wall build events
Farm transition16:28–16:30 · 5 farms clustered
Large army production254 military units

Sopla01

Classical timing4:33 estimated completion
Early pressure3:37 · Hersir trained
Fast expansion7:37 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep24:40 · Market
Early armory / Heroic prep8:42 · Armory
Fortress tech path20:10 · Hill Fort
Heavy walling signal16 wall build events
Farm transition12:25–12:55 · 4 farms clustered
Trade route started25:01 · Caravan Norse queued
Large army production302 military units
Itzcoatl · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Itzcoatl · Early MilitaryMeaningful trained combat units were produced during the early opening.
Itzcoatl · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sopla01 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sopla01 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sopla01 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sopla01 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Itzcoatl

Army

Ocelotl Warrior74
Eagle Warrior59
Warrior Priest39
Shorn One36
Otontin23
Coyote Warrior13
Ahuizotl5
Jaguar Rider4
Tzitzimitl1
Buildings10 types
Farm24
House22
Calpulli18
Wall18
Nobles Hut8
Great Temple6
Town Center4
Market3
Temple3
Armory2
God powers4 invoked
Tailwind3
Agave Bloom1
Monolith Of Tlaloc1
Starfall1

Sopla01

Army

Jarl100
Godi58
Hersir50
Throwing Axeman40
Raiding Cavalry26
Huskarl10
Portable Ram10
Hirdman5
Ballista3
Buildings12 types
Farm73
House31
Wall16
Great Hall14
Hill Fort9
Ox Cart Building9
Town Center8
Sentry Tower7
Longhouse5
Market3
Armory1
Temple1
God powers4 invoked
Flaming Weapons3
Nidhogg1
Spy1
Undermine1