Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TheRepTiLeXx vs HUDAVENDİGAR;

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:39
Oasis map preview
Map Oasis
Defeated
TheRepTiLeXxGaia
Pre-match Elo962
Win probability37.6%
10:39 Match length HUDAVENDİGAR; favored
Winner
HUDAVENDİGAR;Quetzalcoatl
Pre-match Elo1050
Win probability62.4%

Match at a glance

TheRepTiLeXx vs HUDAVENDİGAR;

WinnerHUDAVENDİGAR;
MapOasis
QueueRanked 1v1 Supremacy
Duration10:39
Started
Ended
Elo favorite62.4%HUDAVENDİGAR;
Fastest Classical3:27*TheRepTiLeXx
First pressure3:58HUDAVENDİGAR; · Warrior Priest trained
Market timing6:27HUDAVENDİGAR; · Market
Most military units144HUDAVENDİGAR;
Highest EAPM70.4HUDAVENDİGAR;
Market volume4,400HUDAVENDİGAR;
Defeat
Elo962-13
EAPM39.6
Military units25
First pressure4:07Counter Barracks
First expansion
Market volume0
Total score 10,357
Military score 3,080
Economic score 7,051
Kills score 226
Units killed 12
Units lost 16
Buildings razed 0
Largest army 25
Favorite unit Cheiroballista 13 fielded
Classical 3:27* Research start 2:27
Heroic Not reached
Mythic Not reached

HUDAVENDİGAR;

Quetzalcoatl

Victory
Elo1050+13
EAPM70.4
Military units144
First pressure3:58Warrior Priest trained
First expansion
Market volume4400
Total score 11,393
Military score 5,055
Economic score 5,691
Kills score 647
Units killed 17
Units lost 14
Buildings razed 0
Largest army 144
Favorite unit Coyote Warrior 76 fielded
Classical 5:03* Estimated start 4:03
Heroic 10:28* Estimated start 9:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Huehuecoyotl
No choice recorded
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TheRepTiLeXxGaia
Match time
HUDAVENDİGAR;Quetzalcoatl
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
First military pressureCounter Barracks
Turma3 training queues
Cheiroballista2 training queues
God powerCarnivora
Cheiroballista11 training queues
God powerGaia Forest
Turma4 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCarnivora
Katapeltes2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest9 training queues
Tlamanih Spearman15 training queues
ArmoryArmory
MarketMarket
Tequihua Archer6 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior75 training queues
Tlamanih Spearman35 training queues
God powerTailwind
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%HUDAVENDİGAR;
Fastest Classical3:27*TheRepTiLeXx
Fastest Heroic10:28*HUDAVENDİGAR;
First pressure3:58HUDAVENDİGAR; · Warrior Priest trained
Market timing6:27HUDAVENDİGAR; · Market
Armory timing6:16HUDAVENDİGAR; · Armory

Player highlights

Standout performances

Highest total score11,393HUDAVENDİGAR;
Highest military score5,055HUDAVENDİGAR;
Highest economy score7,051TheRepTiLeXx
Most kills647HUDAVENDİGAR;
Most units killed17HUDAVENDİGAR;
Most deaths16TheRepTiLeXx
Most buildings razed0TheRepTiLeXx
Largest army144HUDAVENDİGAR;
Favorite unitCoyote WarriorHUDAVENDİGAR; · 76 fielded

TheRepTiLeXx

Most DeathsMost Resources

HUDAVENDİGAR;

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TheRepTiLeXx

Fast Classical3:27 estimated completion
Early pressure4:07 · Counter Barracks
Early armory / Heroic prep9:02 · Armory

HUDAVENDİGAR;

Late Classical5:03 estimated completion
Early pressure3:58 · Warrior Priest trained
Early market / Heroic prep6:27 · Market
Early armory / Heroic prep6:16 · Armory
Market economy signal4,400 total resource volume
Large army production144 military units
TheRepTiLeXx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheRepTiLeXx · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheRepTiLeXx · Fast ClassicalClassical completed before 4:00 on a standard land opening.
HUDAVENDİGAR; · Early MilitaryMeaningful trained combat units were produced during the early opening.
HUDAVENDİGAR; · Late ClassicalClassical completed after 5:00 on a standard land opening.
HUDAVENDİGAR; · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4400 total volume

TheRepTiLeXx

Bought

No buys

Sold

No sells

Total player market volume0

HUDAVENDİGAR;

Bought

Food1600

Sold

Wood2800
Total player market volume4400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheRepTiLeXx

Army

Cheiroballista13
Turma7
Caladria2
Katapeltes2
Oracle1
Buildings5 types
Manor4
Economic Guild2
Armory1
Counter Barracks1
Temple1
God powers2 invoked
Gaia Forest3
Carnivora2

HUDAVENDİGAR;

Army

Coyote Warrior76
Tlamanih Spearman50
Warrior Priest9
Tequihua Archer7
Ocelotl Warrior1
Quimichin Spy1
Buildings7 types
House7
Calpulli5
Nobles Hut2
War Hut2
Armory1
Market1
Temple1
God powers1 invoked
Tailwind1