Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs RIP Rudog

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:30
Steppe map preview
Map Steppe
Winner
arbnknghtAmaterasu
Pre-match Elo887
Win probability53.3%
11:30 Match length arbnknght favored
Defeated
RIP RudogQuetzalcoatl
Pre-match Elo864
Win probability46.7%

Match at a glance

arbnknght vs RIP Rudog

Winnerarbnknght
MapSteppe
QueueRanked 1v1 Supremacy
Duration11:30
Started
Ended
Elo favorite53.3%arbnknght
Fastest Classical4:26*RIP Rudog
First pressure2:58RIP Rudog · Warrior Priest trained
Most military units26RIP Rudog
Highest EAPM19.2arbnknght

arbnknght

Amaterasu

Victory
Elo887+17
EAPM19.2
Military units11
First pressure7:00Onna Musha produced
First expansion
Market volume0
Total score 13,606
Military score 5,270
Economic score 7,766
Kills score 570
Units killed 22
Units lost 13
Buildings razed 0
Largest army 11
Favorite unit Samurai 9 fielded
Classical 4:50* Research start 3:50
Heroic 10:32* Research start 9:18
Mythic Not reached

RIP Rudog

Quetzalcoatl

Defeat
Elo864-17
EAPM15.6
Military units26
First pressure2:58Warrior Priest trained
First expansion
Market volume0
Total score 8,934
Military score 3,260
Economic score 5,362
Kills score 312
Units killed 14
Units lost 22
Buildings razed 1
Largest army 26
Favorite unit Ocelotl Warrior 12 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Patecatl
Raijin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

arbnknghtAmaterasu
Match time
RIP RudogQuetzalcoatl
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureOnna Musha produced
Samurai7 training queues
ArmoryArmory
Key technologyHusbandry
Samurai2 training queues
Key technologyMedium Dojo Soldiers
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Ocelotl Warrior9 training queues
Coyote Warrior6 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyMedium Nobles Hut Soldiers
God powerAgave Bloom
God powerTailwind
Ocelotl Warrior3 training queues
Coyote Warrior3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%arbnknght
Fastest Classical4:26*RIP Rudog
Fastest Heroic10:32*arbnknght
First pressure2:58RIP Rudog · Warrior Priest trained
Armory timing8:17RIP Rudog · Armory

Player highlights

Standout performances

Highest total score13,606arbnknght
Highest military score5,270arbnknght
Highest economy score7,766arbnknght
Most kills570arbnknght
Most units killed22arbnknght
Most deaths22RIP Rudog
Most buildings razed1RIP Rudog
Largest army26RIP Rudog
Favorite unitOcelotl WarriorRIP Rudog · 12 fielded

arbnknght

Highest ScoreMost ImprovementsMost KillsMost Resources

RIP Rudog

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

arbnknght

Classical timing4:50 estimated completion
Early pressure7:00 · Onna Musha produced
Early armory / Heroic prep8:37 · Armory

RIP Rudog

Classical timing4:26 estimated completion
Early pressure2:58 · Warrior Priest trained
Early armory / Heroic prep8:17 · Armory
arbnknght · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army

Samurai9
Onna Musha1
Wanyudo1
Buildings9 types
House6
Watermill4
Dojo3
Sentry Tower2
Shrine Japanese2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt1

RIP Rudog

Army

Ocelotl Warrior12
Coyote Warrior9
Warrior Priest4
Quimichin Spy1
Buildings5 types
House13
Calpulli4
Nobles Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1