Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JC vs Lordstephan1991

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:39
Mirage map preview
Map Mirage
Defeated
JCZeus
Pre-match Elo1358
Win probability58.5%
21:39 Match length UpsetThe Elo underdog won
Winner
Lordstephan1991Quetzalcoatl
Pre-match Elo1298
Win probability41.5%

Match at a glance

JC vs Lordstephan1991

WinnerLordstephan1991
MapMirage
QueueRanked 1v1 Supremacy
Duration21:39
Started
Ended
Elo favorite58.5%JC · Upset
Fastest Classical4:43*Lordstephan1991
First pressure3:31Lordstephan1991 · Warrior Priest trained
First extra TC8:33Lordstephan1991 · Town Center
Market timing6:11JC · Market
Most military units80Lordstephan1991
Highest EAPM28.6JC
Market volume900JC

JC

Zeus

Defeat
Elo1358-20
EAPM28.6
Military units70
First pressure7:00Military Academy
First expansion18:31
Market volume900
Total score 25,516
Military score 10,989
Economic score 12,884
Kills score 1,670
Units killed 51
Units lost 110
Buildings razed 1
Largest army 70
Favorite unit Hoplite 27 fielded
Classical 5:01* Research start 4:01
Heroic 8:56* Estimated start 7:41
Mythic 16:20* Estimated start 14:20

Lordstephan1991

Quetzalcoatl

Victory
Elo1298+20
EAPM26.8
Military units80
First pressure3:31Warrior Priest trained
First expansion8:33
Market volume0
Total score 49,988
Military score 23,958
Economic score 23,513
Kills score 2,529
Units killed 111
Units lost 66
Buildings razed 1
Largest army 80
Favorite unit Ocelotl Warrior 21 fielded
Classical 4:43* Estimated start 3:43
Heroic 11:39* Estimated start 10:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
Coyolxauhqui
Hephaestus
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JCZeus
Match time
Lordstephan1991Quetzalcoatl
DockDock
MarketMarket
First military pressureMilitary Academy
Key technologyPickaxe
Hoplite23 training queues
Hydra2 training queues
Hypaspist2 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyHeavy Infantry
God powerBronze
God powerRestoration
God powerBolt
Hypaspist2 training queues
Hypaspist2 training queues
Key technologyCrenellations
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
Hydra3 training queues
Hoplite2 training queues
Key technologyChampion Infantry
Town CenterAdditional center
Peltast10 training queues
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Myrmidon10 training queues
Key technologyBronze Weapons
Key technologyMedium Archers
Key technologyIron Weapons
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Shields
Hoplite2 training queues
Hypaspist3 training queues
DefeatMatch result
DockDock
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Ocelotl Warrior7 training queues
Key technologyPickaxe
Coyote Warrior2 training queues
Key technologyHand Axe
Quimichin Spy2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Warrior Priest4 training queues
Ocelotl Warrior2 training queues
God powerStarfall
Town CenterAdditional center
Farm transition4 farms clustered
Tequihua Archer5 training queues
Eagle Warrior3 training queues
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior10 training queues
Key technologyShaft Mine
Warrior Priest3 training queues
Otontin5 training queues
Key technologyHeavy Great Temple Soldiers
Tequihua Archer6 training queues
Warrior Priest3 training queues
Tzitzimitl13 training queues
Key technologyBallistics
Key technologyMedium War Hut Soldiers
Key technologyPlow
Key technologyBow Saw
Ocelotl Warrior2 training queues
Otontin3 training queues
Town CenterAdditional center
Town CenterAdditional center
Warrior Priest6 training queues
God powerCorrupted Ground
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%JC · Upset
Fastest Classical4:43*Lordstephan1991
Fastest Heroic8:56*JC
Fastest Mythic16:20*JC
First pressure3:31Lordstephan1991 · Warrior Priest trained
First extra TC8:33Lordstephan1991 · Town Center
Fortress timing13:20JC · Fortress
Market timing6:11JC · Market
Armory timing8:54Lordstephan1991 · Armory
Farm transition12:21–13:17Lordstephan1991 · 4 farms clustered

Player highlights

Standout performances

Highest total score49,988Lordstephan1991
Highest military score23,958Lordstephan1991
Highest economy score23,513Lordstephan1991
Most kills2,529Lordstephan1991
Most units killed111Lordstephan1991
Most deaths110JC
Most buildings razed1JC
Largest army80Lordstephan1991
Favorite unitHopliteJC · 27 fielded

JC

Most DeathsMost Improvements

Lordstephan1991

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JC

Late Classical5:01 estimated completion
Early pressure7:00 · Military Academy
Expansion signal18:31 · Town Center
Early market / Heroic prep6:11 · Market
Early armory / Heroic prep15:39 · Armory
Fortress tech path13:20 · Fortress
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Market economy signal900 total resource volume

Lordstephan1991

Classical timing4:43 estimated completion
Early pressure3:31 · Warrior Priest trained
Fast expansion8:33 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:54 · Armory
Water commitment signal1 dock build events
Farm transition12:21–13:17 · 4 farms clustered
Large army production80 military units
JC · Early MilitaryMeaningful trained combat units were produced during the early opening.
JC · Water BoomExisting water-opening timing signal.
Lordstephan1991 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

JC

Bought

Food300

Sold

Food200
Wood400
Total player market volume900

Lordstephan1991

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JC

Army

Hoplite27
Myrmidon10
Peltast10
Hypaspist9
Hydra5
Heracles3
Jason3
Bellerophon1
Colossus1
Odysseus1
Buildings12 types
House13
Wall9
Storehouse6
Archery Range4
Granary4
Military Academy4
Armory2
Fortress2
Dock1
Market1
Temple1
Town Center1
God powers4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1

Lordstephan1991

Army

Ocelotl Warrior21
Warrior Priest20
Tzitzimitl13
Tequihua Archer11
Otontin8
Eagle Warrior3
Coyote Warrior2
Quimichin Spy2
Buildings10 types
Farm24
House16
Calpulli7
Nobles Hut5
Town Center4
Great Temple3
Temple2
War Hut2
Armory1
Dock1
God powers2 invoked
Corrupted Ground1
Starfall1