Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RatoCoveiro vs TashierMovie

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:52
Yellow River map preview
Map Yellow River
Winner
RatoCoveiroQuetzalcoatl
Pre-match Elo956
Win probability73.4%
14:52 Match length RatoCoveiro favored
Defeated
TashierMovieTsukuyomi
Pre-match Elo780
Win probability26.6%

Match at a glance

RatoCoveiro vs TashierMovie

WinnerRatoCoveiro
MapYellow River
QueueRanked 1v1 Supremacy
Duration14:52
Started
Ended
Elo favorite73.4%RatoCoveiro
Fastest Classical4:25*RatoCoveiro
First pressure3:17RatoCoveiro · Warrior Priest trained
First extra TC7:50TashierMovie · Town Center
Market timing6:40TashierMovie · Market
Most military units26RatoCoveiro
Highest EAPM23.2RatoCoveiro

RatoCoveiro

Quetzalcoatl

Victory
Elo956+10
EAPM23.2
Military units26
First pressure3:17Warrior Priest trained
First expansion12:11
Market volume0
Total score 18,746
Military score 9,285
Economic score 8,815
Kills score 646
Units killed 19
Units lost 12
Buildings razed 1
Largest army 26
Favorite unit Warrior Priest 15 fielded
Classical 4:25* Estimated start 3:25
Heroic 11:33* Estimated start 10:18
Mythic Not reached

TashierMovie

Tsukuyomi

Defeat
Elo780-29
EAPM13.6
Military units23
First pressure5:24Stable Japanese
First expansion7:50
Market volume0
Total score 12,111
Military score 4,440
Economic score 7,421
Kills score 250
Units killed 12
Units lost 19
Buildings razed 0
Largest army 23
Favorite unit Samurai 10 fielded
Classical 4:40* Research start 3:54
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Inari Okami
Coyolxauhqui
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RatoCoveiroQuetzalcoatl
Match time
TashierMovieTsukuyomi
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyHand Axe
Key technologyPickaxe
Tlamanih Spearman2 training queues
Tequihua Archer2 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Warrior Priest4 training queues
Key technologyBallistics
Key technologyHusbandry
Key technologyCrenellations Aztec
MarketMarket
Town CenterAdditional center
Ocelotl Warrior2 training queues
Coyote Warrior2 training queues
God powerAgave Bloom
God powerStarfall
Warrior Priest5 training queues
Key technologyShaft Mine
VictoryMatch result
God powerNew Moon
First military pressureStable Japanese
MarketMarket
Naginata Rider3 training queues
Key technologyPickaxe
Town CenterAdditional center
Samurai4 training queues
Onna Musha2 training queues
Samurai3 training queues
Yumi Archer4 training queues
Farm transition6 farms clustered
God powerSwampland
Onna Musha2 training queues
Samurai3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.4%RatoCoveiro
Fastest Classical4:25*RatoCoveiro
Fastest Heroic11:33*RatoCoveiro
First pressure3:17RatoCoveiro · Warrior Priest trained
First extra TC7:50TashierMovie · Town Center
Market timing6:40TashierMovie · Market
Armory timing7:27RatoCoveiro · Armory
Farm transition13:02–13:06TashierMovie · 6 farms clustered

Player highlights

Standout performances

Highest total score18,746RatoCoveiro
Highest military score9,285RatoCoveiro
Highest economy score8,815RatoCoveiro
Most kills646RatoCoveiro
Most units killed19RatoCoveiro
Most deaths19TashierMovie
Most buildings razed1RatoCoveiro
Largest army26RatoCoveiro
Favorite unitWarrior PriestRatoCoveiro · 15 fielded

RatoCoveiro

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

TashierMovie

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RatoCoveiro

Classical timing4:25 estimated completion
Early pressure3:17 · Warrior Priest trained
Expansion signal12:11 · Town Center
Early market / Heroic prep11:10 · Market
Early armory / Heroic prep7:27 · Armory

TashierMovie

Classical timing4:40 estimated completion
Early pressure5:24 · Stable Japanese
Fast expansion7:50 · Town Center
Early market / Heroic prep6:40 · Market
Farm transition13:02–13:06 · 6 farms clustered
RatoCoveiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RatoCoveiro · Early MilitaryMeaningful trained combat units were produced during the early opening.
TashierMovie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RatoCoveiro

Army

Warrior Priest15
Coyote Warrior4
Tequihua Archer3
Ocelotl Warrior2
Tlamanih Spearman2
Buildings9 types
House9
Calpulli6
Nobles Hut2
Temple2
War Hut2
Armory1
Great Temple1
Market1
Town Center1
God powers2 invoked
Agave Bloom1
Starfall1

TashierMovie

Army

Samurai10
Naginata Rider4
Onna Musha4
Yumi Archer4
Bushi1
Buildings11 types
House8
Farm6
Shrine Japanese5
Watermill3
Dojo1
Guardhouse1
Market1
Mining Camp Japanese1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
New Moon1
Swampland1