Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs Ԁ!lℲ {AU} - rndm all

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:41
Savannah map preview
Map Savannah
Winner
ggmpQuetzalcoatl
Pre-match Elo1703
Win probability68.4%
13:41 Match length ggmp favored
Defeated
Ԁ!lℲ {AU} - rndm allTsukuyomi
Pre-match Elo1569
Win probability31.6%

Match at a glance

ggmp vs Ԁ!lℲ {AU} - rndm all

Winnerggmp
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:41
Started
Ended
Elo favorite68.4%ggmp
Fastest Classical4:08*Ԁ!lℲ {AU} - rndm all
First pressure3:02ggmp · Warrior Priest trained
Most military units87ggmp
Highest EAPM76.0ggmp

ggmp

Quetzalcoatl

Victory
Elo1703+11
EAPM76.0
Military units87
First pressure3:02Warrior Priest trained
First expansion
Market volume0
Total score 14,245
Military score 6,225
Economic score 6,460
Kills score 1,560
Units killed 50
Units lost 39
Buildings razed 2
Largest army 87
Favorite unit Ocelotl Warrior 35 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached
Defeat
Elo1569-11
EAPM40.9
Military units45
First pressure4:17Stable Japanese
First expansion
Market volume0
Total score 11,355
Military score 4,127
Economic score 6,217
Kills score 1,011
Units killed 39
Units lost 50
Buildings razed 0
Largest army 45
Favorite unit Naginata Rider 24 fielded
Classical 4:08* Research start 3:23
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ggmpQuetzalcoatl
Match time
Ԁ!lℲ {AU} - rndm allTsukuyomi
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Ocelotl Warrior35 training queues
Tequihua Archer2 training queues
God powerTailwind
Warrior Priest7 training queues
God powerAgave Bloom
Tequihua Archer32 training queues
Tlamanih Spearman2 training queues
Tlamanih Spearman2 training queues
Warrior Priest3 training queues
Key technologyMedium Nobles Hut Soldiers
Farm transition5 farms clustered
VictoryMatch result
Kitsune2 training queues
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider13 training queues
Key technologyHusbandry
Samurai16 training queues
ArmoryArmory
God powerSwampland
Naginata Rider11 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Farm transition4 farms clustered
Key technologyPlow
God powerNew Moon
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.4%ggmp
Fastest Classical4:08*Ԁ!lℲ {AU} - rndm all
First pressure3:02ggmp · Warrior Priest trained
Armory timing9:00Ԁ!lℲ {AU} - rndm all · Armory
Farm transition11:34–12:13Ԁ!lℲ {AU} - rndm all · 4 farms clustered

Player highlights

Standout performances

Highest total score14,245ggmp
Highest military score6,225ggmp
Highest economy score6,460ggmp
Most kills1,560ggmp
Most units killed50ggmp
Most deaths50Ԁ!lℲ {AU} - rndm all
Most buildings razed2ggmp
Largest army87ggmp
Favorite unitOcelotl Warriorggmp · 35 fielded

ggmp

Highest ScoreLargest ArmyMost KillsMost Resources

Ԁ!lℲ {AU} - rndm all

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ggmp

Classical timing4:30 estimated completion
Early pressure3:02 · Warrior Priest trained
Farm transition13:31–13:37 · 5 farms clustered
Large army production87 military units

Ԁ!lℲ {AU} - rndm all

Classical timing4:08 estimated completion
Early pressure4:17 · Stable Japanese
Early armory / Heroic prep9:00 · Armory
Heavy walling signal6 wall build events
Farm transition11:34–12:13 · 4 farms clustered
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ԁ!lℲ {AU} - rndm all · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ԁ!lℲ {AU} - rndm all · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army

Ocelotl Warrior35
Tequihua Archer34
Warrior Priest14
Tlamanih Spearman4
Buildings6 types
House12
Calpulli9
Farm5
Nobles Hut2
War Hut2
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1

Ԁ!lℲ {AU} - rndm all

Army

Naginata Rider24
Samurai16
Jorogumo3
Kitsune2
Buildings10 types
House18
Farm9
Wall6
Mining Camp Japanese5
Watermill5
Shrine Japanese3
Dojo2
Stable Japanese2
Armory1
Temple1
God powers2 invoked
New Moon1
Swampland1