Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Semifinals.

Advanced match analysis

TAG_RecoN vs NOC | Mati

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 30:03 Patch Patch 19.16313
Gorge Recalibrated Ga 2026 1 4 map preview
Map Gorge Recalibrated Ga 2026 1 4
Winner
TAG_RecoNBoit The Broken
Pre-match Elo1051
Win probability57.4%
30:03 Match length TAG_RecoN favored
Defeated
NOC | MatiKvoth The Keeper
Pre-match Elo999
Win probability42.6%

Match at a glance

TAG_RecoN vs NOC | Mati

WinnerTAG_RecoN
MapGorge Recalibrated Ga 2026 1 4
QueueCustom
Duration30:03
PatchPatch 19.16313
Started
Ended
Elo favorite57.4%TAG_RecoN
Fastest Classical3:46*TAG_RecoN
First pressure3:55TAG_RecoN · Stable
First extra TC7:12TAG_RecoN · Town Center
Market timing12:37TAG_RecoN · Market
Most military units247NOC | Mati
Highest EAPM134.8NOC | Mati
Market volume1,700NOC | Mati

TAG_RecoN

Boit The Broken

Victory
Elo1051+15
EAPM84.5
Military units228
First pressure3:55Stable
First expansion7:12
Market volume1000
Largest army 228
Favorite unit Prodromos 49 fielded
Classical 3:46* Research start 2:46
Heroic 14:10* Estimated start 12:55
Mythic 23:03* Estimated start 21:03

NOC | Mati

Kvoth The Keeper

Defeat
Elo999-15
EAPM134.8
Military units247
First pressure12:16Imperial Academy
First expansion9:26
Market volume1700
Largest army 247
Favorite unit White Horse Cavalry 81 fielded
Classical 4:28* Research start 3:28
Heroic 12:13* Estimated start 10:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Houtu
Aphrodite
HeroicAge
Goumang
Artemis
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TAG_RecoNBoit The Broken
Match time
NOC | MatiKvoth The Keeper
God powerThe Peach Blossom Spring
First military pressureStable
Hippeus7 training queues
God powerPestilence
Town CenterAdditional center
Key technologyHusbandry
Hippeus12 training queues
Cyclops3 training queues
Farm transition9 farms clustered
Key technologyMedium Cavalry
Key technologyPlow
ArmoryArmory
Key technologyCopper Shields
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Cyclops2 training queues
Key technologyCopper Armor
Key technologyMedium Archers
Hippeus2 training queues
Toxotes3 training queues
Peltast28 training queues
God powerCurse
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Hippeus8 training queues
Key technologyBallistics
Toxotes6 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
God powerPestilence
Toxotes9 training queues
Cyclops7 training queues
God powerCurse
Peltast4 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Prodromos8 training queues
Key technologyCopper Weapons
Fortress-tier buildingFortress
God powerEarthquake
Key technologyChampion Archers
Key technologyChampion Cavalry
MarketMarket
MarketMarket
Prodromos9 training queues
Toxotes11 training queues
Trade route startedCaravan Greek queued
Helepolis3 training queues
Myrmidon30 training queues
Prodromos32 training queues
Toxotes7 training queues
Key technologyMedium Infantry
Petrobolos4 training queues
Key technologyHeavy Infantry
Odysseus3 training queues
Bellerophon8 training queues
Key technologyChampion Infantry
Key technologyBronze Weapons
Key technologyBronze Shields
Toxotes5 training queues
VictoryMatch result
God powerNew Moon
Pioneer6 training queues
God powerEarth Wall
Ge Halberdier5 training queues
Wuzu Javelineer11 training queues
Dao Swordsman7 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
Ge Halberdier8 training queues
Town CenterAdditional center
Key technologyCopper Weapons
First military pressureImperial Academy
Farm transition7 farms clustered
Key technologyPlow
Key technologyBow Saw
White Horse Cavalry75 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyHeavy Cavalry
Ge Halberdier9 training queues
Pioneer2 training queues
Key technologyBallistics
God powerForest Protection
Pioneer7 training queues
Key technologyCrenellations
Pioneer5 training queues
MarketMarket
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
White Horse Cavalry6 training queues
Sage3 training queues
God powerGreat Flood
Tiger Cavalry78 training queues
Qing Long3 training queues
Town CenterAdditional center
Axe Cart2 training queues
Key technologyChampion Cavalry
MarketMarket
Key technologyIron Shields
Key technologyBronze Armor
Trade route startedCaravan Chinese queued
Axe Cart2 training queues
Siege Crossbow3 training queues
Qing Long4 training queues
Axe Cart3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%TAG_RecoN
Fastest Classical3:46*TAG_RecoN
Fastest Heroic12:13*NOC | Mati
Fastest Mythic23:03*TAG_RecoN
First pressure3:55TAG_RecoN · Stable
First extra TC7:12TAG_RecoN · Town Center
Fortress timing14:58TAG_RecoN · Fortress
Market timing12:37TAG_RecoN · Market
Armory timing8:18NOC | Mati · Armory
Farm transition10:18–11:19TAG_RecoN · 9 farms clustered
Trade route started24:25TAG_RecoN

Player highlights

Standout performances

Largest army247NOC | Mati
Favorite unitWhite Horse CavalryNOC | Mati · 81 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TAG_RecoN

Fast Classical3:46 estimated completion
Early pressure3:55 · Stable
Fast expansion7:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:37 · Market
Early armory / Heroic prep11:25 · Armory
Fortress tech path14:58 · Fortress
Heavy walling signal60 wall build events
Farm transition10:18–11:19 · 9 farms clustered
Trade route started24:25 · Caravan Greek queued
Market economy signal1,000 total resource volume
Large army production228 military units

NOC | Mati

Fast Classical4:28 estimated completion
Delayed pressure12:16 · Imperial Academy
Expansion signal9:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:36 · Market
Early armory / Heroic prep8:18 · Armory
Heavy walling signal46 wall build events
Farm transition12:24–12:36 · 7 farms clustered
Trade route started26:12 · Caravan Chinese queued
Market economy signal1,700 total resource volume
Large army production247 military units
TAG_RecoN · Early PressureBy 6:00 this player had multiple military signals online.
NOC | Mati · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

TAG_RecoN

Bought

Food200

Sold

Food200
Wood600
Total player market volume1000

NOC | Mati

Bought

Food800
Wood300

Sold

Wood600
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army

Prodromos49
Toxotes41
Peltast32
Myrmidon30
Hippeus29
Cyclops14
Bellerophon10
Atalanta6
Ajax4
Odysseus4
Petrobolos4
Helepolis3
Chimera1
Nemean Lion1
Buildings14 types
Wall60
Farm42
House17
Sentry Tower16
Storehouse15
Granary9
Stable7
Archery Range5
Fortress5
Military Academy4
Market3
Temple2
Town Center2
Armory1
God powers4 invoked
Curse2
Pestilence2
Earthquake1
The Peach Blossom Spring1

NOC | Mati

Army

White Horse Cavalry81
Tiger Cavalry78
Ge Halberdier22
Pioneer21
Wuzu Javelineer11
Dao Swordsman8
Axe Cart7
Qing Long7
Sage6
Siege Crossbow4
Jiang Zi Ya1
Li Jing1
Buildings13 types
Wall46
Farm41
House29
Silo25
Military Camp21
Baolei8
Machine Workshop5
Town Center3
Imperial Academy2
Market2
Sentry Tower2
Armory1
Temple1
God powers4 invoked
Earth Wall1
Forest Protection1
Great Flood1
New Moon1