Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Semifinals.

Advanced match analysis

TAG_RecoN vs NOC | Mati

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 19:09 Patch Patch 19.16313
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
Map Blue Lagoon Recalibrated Ga 2026 1 4
Winner
TAG_RecoNSaturatedopfatthe Sly
Pre-match Elo1036
Win probability53.2%
19:09 Match length TAG_RecoN favored
Defeated
NOC | MatiHUSKSUPPEThe Hearty
Pre-match Elo1014
Win probability46.8%

Match at a glance

TAG_RecoN vs NOC | Mati

WinnerTAG_RecoN
MapBlue Lagoon Recalibrated Ga 2026 1 4
QueueCustom
Duration19:09
PatchPatch 19.16313
Started
Ended
Elo favorite53.2%TAG_RecoN
Fastest Classical4:04*TAG_RecoN
First pressure1:28NOC | Mati · Hersir trained
Market timing11:08TAG_RecoN · Market
First extra TC8:55NOC | Mati · Town Center
Most military units118NOC | Mati
Highest EAPM147.6NOC | Mati
Market volume300NOC | Mati

TAG_RecoN

Saturatedopfatthe Sly

Victory
Elo1036+17
EAPM71.9
Military units89
First pressure4:07Barracks
First expansion15:33
Market volume200
Largest army 89
Favorite unit Axeman 38 fielded
Classical 4:04* Research start 3:04
Heroic 15:45* Estimated start 14:30
Mythic Not reached

NOC | Mati

HUSKSUPPEThe Hearty

Defeat
Elo1014-17
EAPM147.6
Military units118
First pressure1:28Hersir trained
First expansion8:55
Market volume300
Largest army 118
Favorite unit Throwing Axeman 46 fielded
Classical 4:09* Estimated start 3:09
Heroic 17:17* Estimated start 16:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Heimdall
Nephthys
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TAG_RecoNSaturatedopfatthe Sly
Match time
NOC | MatiHUSKSUPPEThe Hearty
Key technologyPickaxe
First military pressureBarracks
Anubite2 training queues
God powerPlague Of Serpents
Axeman35 training queues
God powerVision
Key technologyMedium Axemen
Slinger26 training queues
Anubite8 training queues
Key technologyMedium Slingers
MarketMarket
Spearman6 training queues
Key technologyCrenellations
Slinger3 training queues
Town CenterAdditional center
God powerAncestors
Key technologyHeavy Slingers
Town CenterAdditional center
Key technologyHand Axe
Siege Tower2 training queues
Axeman3 training queues
Farm transition10 farms clustered
Key technologyPlow
VictoryMatch result
First military pressureHersir trained
God powerObsidian Mirror
Hersir9 training queues
God powerObsidian Mirror
God powerUndermine
Throwing Axeman14 training queues
Town CenterAdditional center
God powerObsidian Mirror
Berserk2 training queues
Raiding Cavalry18 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Key technologyMedium Infantry
Berserk4 training queues
Throwing Axeman5 training queues
MarketMarket
Farm transition8 farms clustered
Hersir5 training queues
Raiding Cavalry4 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Godi11 training queues
Town CenterAdditional center
Jarl8 training queues
God powerFrost
Berserk3 training queues
Throwing Axeman27 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Huskarl5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%TAG_RecoN
Fastest Classical4:04*TAG_RecoN
Fastest Heroic15:45*TAG_RecoN
First pressure1:28NOC | Mati · Hersir trained
First extra TC8:55NOC | Mati · Town Center
Fortress timing17:49NOC | Mati · Hill Fort
Market timing11:08TAG_RecoN · Market
Armory timing15:40NOC | Mati · Armory
Farm transition14:43–15:31NOC | Mati · 8 farms clustered

Player highlights

Standout performances

Largest army118NOC | Mati
Favorite unitThrowing AxemanNOC | Mati · 46 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TAG_RecoN

Fast Classical4:04 estimated completion
Early pressure4:07 · Barracks
Expansion signal15:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:08 · Market
Heavy walling signal9 wall build events
Farm transition19:07–19:09 · 10 farms clustered
Market economy signal200 total resource volume
Large army production89 military units

NOC | Mati

Fast Classical4:09 estimated completion
Early pressure1:28 · Hersir trained
Fast expansion8:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:32 · Market
Early armory / Heroic prep15:40 · Armory
Fortress tech path17:49 · Hill Fort
Heavy walling signal60 wall build events
Farm transition14:43–15:31 · 8 farms clustered
Market economy signal300 total resource volume
Large army production118 military units
TAG_RecoN · Early PressureBy 6:00 this player had multiple military signals online.
TAG_RecoN · Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
NOC | Mati · Early PressureBy 6:00 this player had multiple military signals online.
NOC | Mati · Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
NOC | Mati · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

TAG_RecoN

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

NOC | Mati

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army

Axeman38
Slinger29
Anubite12
Spearman6
Siege Tower3
Scorpion Man1
Buildings15 types
Obelisk20
House18
Farm10
Mining Camp10
Barracks9
Wall9
Granary7
Lumber Camp3
Temple2
Town Center2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1

NOC | Mati

Army

Throwing Axeman46
Raiding Cavalry22
Hersir16
Godi11
Berserk10
Jarl8
Huskarl5
Buildings11 types
Wall60
House24
Farm13
Ox Cart Building11
Great Hall8
Longhouse6
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Obsidian Mirror3
Frost1
Undermine1