Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Semifinals.

Advanced match analysis

TAG_RecoN vs NOC | Mati

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 43:08 Patch Patch 19.16313
Giza Recalibrated Ga 2026 1 4 map preview
Map Giza Recalibrated Ga 2026 1 4
Winner
TAG_RecoNMoose The MEESEnger
Pre-match Elo1036
Win probability53.2%
43:08 Match length TAG_RecoN favored
Defeated
NOC | MatiIam Magic The Mythless
Pre-match Elo1014
Win probability46.8%

Match at a glance

TAG_RecoN vs NOC | Mati

WinnerTAG_RecoN
MapGiza Recalibrated Ga 2026 1 4
QueueCustom
Duration43:08
PatchPatch 19.16313
Started
Ended
Elo favorite53.2%TAG_RecoN
Fastest Classical3:18*TAG_RecoN
First pressure4:13TAG_RecoN · Military Academy
First extra TC17:00TAG_RecoN · Town Center
Market timing14:53TAG_RecoN · Market
Most military units535NOC | Mati
Highest EAPM146.4NOC | Mati
Market volume7,100NOC | Mati

TAG_RecoN

Moose The MEESEnger

Victory
Elo1036+16
EAPM80.6
Military units333
First pressure4:13Military Academy
First expansion17:00
Market volume5100
Largest army 333
Favorite unit Hoplite 243 fielded
Classical 3:18* Research start 2:18
Heroic 9:46* Estimated start 8:31
Mythic 32:31* Estimated start 30:31

NOC | Mati

Iam Magic The Mythless

Defeat
Elo1014-16
EAPM146.4
Military units535
First pressure4:47Military Barracks
First expansion18:56
Market volume7100
Largest army 535
Favorite unit Dryad 216 fielded
Classical 4:34* Research start 3:34
Heroic 10:19* Estimated start 9:04
Mythic 33:31* Estimated start 31:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Prometheus
Hestia
HeroicAge
Theia
Hera
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TAG_RecoNMoose The MEESEnger
Match time
NOC | MatiIam Magic The Mythless
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite9 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite113 training queues
Hamadryad3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyCrenellations
God powerCreation
Key technologyBronze Armor
Fortress-tier buildingFortress
Petrobolos3 training queues
Key technologyBronze Weapons
Key technologyPlow
Key technologyBronze Shields
God powerCommunal Hearth
Fortress-tier buildingFortress
MarketMarket
Farm transition6 farms clustered
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
God powerCease Fire
Hamadryad3 training queues
Peltast27 training queues
Key technologyBallistics
Key technologyMedium Archers
Toxotes2 training queues
Iolaus2 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Hamadryad3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite23 training queues
Peltast7 training queues
Iolaus2 training queues
Toxotes2 training queues
MarketMarket
Town CenterAdditional center
Trade route startedCaravan Greek queued
Hoplite11 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
Key technologyChampion Infantry
Key technologyChampion Archers
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingFortress
Hoplite41 training queues
Fortress-tier buildingFortress
Toxotes6 training queues
Fortress-tier buildingFortress
Polyphemus2 training queues
Fortress-tier buildingFortress
Medusa2 training queues
God powerTitan Gate
Toxotes3 training queues
Fortress-tier buildingFortress
Hoplite46 training queues
Helepolis3 training queues
God powerLightning Storm
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
God powerValor
Murmillo12 training queues
God powerValor
God powerProsperous Seeds
God powerValor
God powerValor
God powerValor
ArmoryArmory
God powerValor
God powerValor
God powerProsperous Seeds
God powerValor
Murmillo2 training queues
God powerValor
God powerHesperides Tree
Contarius133 training queues
God powerValor
Key technologyHusbandry
Oracle2 training queues
Murmillo3 training queues
God powerHesperides Tree
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Key technologyHeavy Cavalry
Arcus10 training queues
God powerValor
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyShaft Mine
Dryad33 training queues
God powerProsperous Seeds
Key technologyPlow
Murmillo4 training queues
Key technologyMedium Archers
Key technologyMedium Archers
Key technologyCopper Shields
Farm transition4 farms clustered
Arcus2 training queues
Key technologyMedium Infantry
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
Arcus16 training queues
Key technologyHeavy Archers
Dryad16 training queues
Key technologyBronze Shields
Town CenterAdditional center
Dryad4 training queues
Contarius34 training queues
Murmillo8 training queues
Dryad163 training queues
Arcus8 training queues
Key technologyMedium Infantry
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Contarius4 training queues
Key technologyBallistics
MarketMarket
MarketMarket
Trade route startedCaravan Atlantean queued
Key technologyCrenellations
Promethean4 training queues
Contarius2 training queues
Key technologyChampion Cavalry
Promethean2 training queues
God powerTartarian Gate
Oracle4 training queues
Promethean3 training queues
Contarius27 training queues
God powerValor
God powerValor
Promethean3 training queues
Town CenterAdditional center
Oracle2 training queues
Key technologyIron Weapons
God powerProsperous Seeds
Key technologyIron Armor
Key technologyIron Shields
Arcus3 training queues
Key technologyChampion Infantry
Murmillo4 training queues
God powerHesperides Tree
MarketMarket
God powerValor
MarketMarket
Promethean2 training queues
Murmillo19 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%TAG_RecoN
Fastest Classical3:18*TAG_RecoN
Fastest Heroic9:46*TAG_RecoN
Fastest Mythic32:31*TAG_RecoN
First pressure4:13TAG_RecoN · Military Academy
First extra TC17:00TAG_RecoN · Town Center
Fortress timing11:25TAG_RecoN · Fortress
Market timing14:53TAG_RecoN · Market
Armory timing6:46TAG_RecoN · Armory
Farm transition15:09–16:24TAG_RecoN · 6 farms clustered
Trade route started28:34TAG_RecoN

Player highlights

Standout performances

Largest army535NOC | Mati
Favorite unitHopliteTAG_RecoN · 243 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TAG_RecoN

Fast Classical3:18 estimated completion
Early pressure4:13 · Military Academy
Expansion signal17:00 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:53 · Market
Early armory / Heroic prep6:46 · Armory
Fortress tech path11:25 · Fortress
Heavy walling signal80 wall build events
Farm transition15:09–16:24 · 6 farms clustered
Trade route started28:34 · Caravan Greek queued
Market economy signal5,100 total resource volume
Large army production333 military units

NOC | Mati

Fast Classical4:34 estimated completion
Early pressure4:47 · Military Barracks
Expansion signal18:56 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:08 · Market
Early armory / Heroic prep7:34 · Armory
Fortress tech path29:02 · Palace
Heavy walling signal25 wall build events
Farm transition17:23–17:25 · 4 farms clustered
Trade route started32:23 · Caravan Atlantean queued
Market economy signal7,100 total resource volume
Large army production535 military units
TAG_RecoN · Early PressureBy 6:00 this player had multiple military signals online.
NOC | Mati · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12200 total volume

TAG_RecoN

Bought

Food2700
Wood1100

Sold

Food900
Wood400
Total player market volume5100

NOC | Mati

Bought

No buys

Sold

Food2100
Wood5000
Total player market volume7100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army

Hoplite243
Peltast34
Toxotes13
Hamadryad11
Iolaus8
Chiron5
Petrobolos5
Jason4
Polyphemus4
Helepolis3
Medusa2
Centaur1
Buildings14 types
Wall80
Farm56
Storehouse25
House18
Fortress16
Sentry Tower16
Sky Passage11
Military Academy10
Archery Range9
Granary6
Town Center4
Armory3
Market3
Temple2
God powers5 invoked
Cease Fire1
Communal Hearth1
Creation1
Lightning Storm1
Titan Gate1

NOC | Mati

Army

Dryad216
Contarius200
Murmillo55
Arcus39
Promethean14
Oracle10
Destroyer1
Buildings10 types
Farm40
Military Barracks33
Wall25
Manor12
Market5
Temple5
Town Center4
Economic Guild2
Armory1
Palace1
God powers4 invoked
Valor14
Prosperous Seeds4
Hesperides Tree3
Tartarian Gate1