Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Quarterfinals.

Advanced match analysis

Aces.HUSKSUPPE vs Avely

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 24:06 Patch Patch 19.16313
Steppe map preview
Map Steppe
Winner
Aces.HUSKSUPPERaplthe Ruinous
Pre-match Elo1013
Win probability53.7%
24:06 Match length Aces.HUSKSUPPE favored
Defeated
AvelyMoose The MEESEnger
Pre-match Elo987
Win probability46.3%

Match at a glance

Aces.HUSKSUPPE vs Avely

WinnerAces.HUSKSUPPE
MapSteppe
QueueCustom
Duration24:06
PatchPatch 19.16313
Started
Ended
Elo favorite53.7%Aces.HUSKSUPPE
Fastest Classical3:54*Avely
First pressure1:44Aces.HUSKSUPPE · Hersir trained
First extra TC4:52Avely · Town Center
Market timing21:11Aces.HUSKSUPPE · Market
Most military units244Avely
Highest EAPM79.4Avely
Market volume2,500Avely

Aces.HUSKSUPPE

Raplthe Ruinous

Victory
Elo1013-19
EAPM66.9
Military units129
First pressure1:44Hersir trained
First expansion7:12
Market volume0
Largest army 129
Favorite unit Huskarl 24 fielded
Classical 4:13* Research start 3:13
Heroic 10:50* Research start 9:35
Mythic 15:49* Estimated start 13:49

Avely

Moose The MEESEnger

Defeat
Elo987+19
EAPM79.4
Military units244
First pressure4:43Military Academy
First expansion4:52
Market volume2500
Largest army 244
Favorite unit Toxotes 128 fielded
Classical 3:54* Research start 2:54
Heroic 11:32* Estimated start 10:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Aegir
HeroicAge
Hestia
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPERaplthe Ruinous
Match time
AvelyMoose The MEESEnger
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Throwing Axeman15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Portable Ram2 training queues
Huskarl19 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Berserk5 training queues
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Jarl10 training queues
Portable Ram5 training queues
Godi15 training queues
God powerTempest
Key technologyBronze Shields
Farm transition18 farms clustered
Fire Giant3 training queues
Ballista3 training queues
Key technologyBallistics
Key technologyHusbandry
Key technologyPlow
Fortress-tier buildingHill Fort
Portable Ram5 training queues
God powerRagnarok
Fortress-tier buildingHill Fort
Town CenterAdditional center
Berserk2 training queues
MarketMarket
Fire Giant2 training queues
Portable Ram10 training queues
Berserk10 training queues
Jarl10 training queues
God powerBlood Pact
Huskarl5 training queues
Trade route startedCaravan Norse queued
Key technologyChampion Cavalry
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Academy
God powerCreation
Town CenterAdditional center
Hoplite10 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Toxotes11 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Hypaspist9 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
God powerCommunal Hearth
Peltast14 training queues
Hypaspist2 training queues
Toxotes117 training queues
Fortress-tier buildingFortress
Hypaspist9 training queues
Hamadryad4 training queues
Town CenterAdditional center
God powerRestoration
Farm transition13 farms clustered
Key technologyPlow
Peltast2 training queues
Key technologyBronze Shields
Hypaspist32 training queues
Hoplite3 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
MarketMarket
Jason3 training queues
Hoplite15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Aces.HUSKSUPPE
Fastest Classical3:54*Avely
Fastest Heroic10:50*Aces.HUSKSUPPE
Fastest Mythic15:49*Aces.HUSKSUPPE
First pressure1:44Aces.HUSKSUPPE · Hersir trained
First extra TC4:52Avely · Town Center
Fortress timing11:13Aces.HUSKSUPPE · Hill Fort
Market timing21:11Aces.HUSKSUPPE · Market
Armory timing8:18Aces.HUSKSUPPE · Armory
Farm transition16:57–17:21Avely · 13 farms clustered
Trade route started23:43Aces.HUSKSUPPE

Player highlights

Standout performances

Largest army244Avely
Favorite unitToxotesAvely · 128 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical4:13 estimated completion
Early pressure1:44 · Hersir trained
Fast expansion7:12 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep21:11 · Market
Early armory / Heroic prep8:18 · Armory
Fortress tech path11:13 · Hill Fort
Heavy walling signal45 wall build events
Farm transition16:57–17:49 · 18 farms clustered
Trade route started23:43 · Caravan Norse queued
Large army production129 military units

Avely

Fast Classical3:54 estimated completion
Early pressure4:43 · Military Academy
Fast expansion4:52 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:24 · Market
Early armory / Heroic prep8:47 · Armory
Fortress tech path14:38 · Fortress
Farm transition16:57–17:21 · 13 farms clustered
Market economy signal2,500 total resource volume
Large army production244 military units
Avely · 2 TC BoomA second Town Center was started by about 6:00.
Avely · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Avely · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

Avely

Bought

No buys

Sold

Wood2500
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Huskarl24
Portable Ram22
Jarl20
Berserk17
Godi15
Throwing Axeman15
Hersir8
Fire Giant5
Ballista3
Buildings11 types
Wall45
House19
Farm18
Ox Cart Building13
Longhouse6
Hill Fort5
Great Hall4
Town Center4
Armory1
Market1
Temple1
God powers3 invoked
Blood Pact1
Ragnarok1
Tempest1

Avely

Army

Toxotes128
Hypaspist52
Hoplite28
Peltast16
Hamadryad6
Jason5
Iolaus4
Petrobolos3
Chiron2
Buildings13 types
House23
Farm13
Archery Range9
Storehouse9
Granary7
Sky Passage7
Military Academy5
Fortress2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Communal Hearth1
Creation1
Restoration1