Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Urano + MyM + GabtridSavior / Gaia + Freyr + Kronos vs Sakai + maximuss2932 + Panic / Loki + Gaia + Tsukuyomi

Ranked 1v1 10 hours ago

Midgard map preview
Map Midgard
Defeated
UranoGaia
MyMFreyr
GabtridSaviorKronos
Pre-match Elo1420
Win probability51.9%
21:40 Match length Urano + MyM + GabtridSavior favored
Defeated
SakaiLoki
maximuss2932Gaia
PanicTsukuyomi
Pre-match Elo1407
Win probability48.1%

Urano

Gaia

Defeat
Elo1378-15
EAPM27.4
Military135
Pressure7:53Counter Barracks
Expansion5:38
Market0
Classical 5:10* Clicked 4:10
Heroic 15:22* Clicked 14:07
Mythic Not reached

Sakai

Loki

Defeat
Elo1264+23
EAPM31.4
Military133
Pressure4:24Hersir trained
Expansion13:56
Market0
Classical 1:00* Clicked 0:00
Heroic 12:22* Clicked 11:07
Mythic 18:29* Clicked 16:29

MyM

Freyr

Defeat
Elo1438-17
EAPM35.9
Military109
Pressure4:26Hersir trained
Expansion18:25
Market1200
Classical 5:06* Clicked 4:06
Heroic 14:24* Clicked 13:09
Mythic 22:33* Clicked 20:33
Defeat
Elo1614+8
EAPM38.6
Military159
Pressure6:48Military Barracks
Expansion13:07
Market1700
Classical 5:06* Clicked 4:06
Heroic 13:48* Clicked 12:32
Mythic Not reached

GabtridSavior

Kronos

Defeat
Elo1443-18
EAPM65.8
Military165
Pressure6:00Military Barracks
Expansion7:40
Market1000
Classical 5:09* Clicked 4:09
Heroic 12:15* Clicked 11:00
Mythic 20:22* Clicked 18:22

Panic

Tsukuyomi

Defeat
Elo1342+19
EAPM45.8
Military140
Pressure5:20Stable Japanese
Expansion12:57
Market1500
Classical 5:15* Clicked 4:30
Heroic 13:38* Clicked 12:42
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

Urano

Total18,484
Military4,600
Economic12,252
Kills1,632
Ranked Match1
Stat Buildings Razed0
Stat Units Killed59
Stat Units Lost102

Sakai

Most Improvements
Total46,503
Military23,115
Economic19,395
Kills4,076
Ranked Match1
Stat Buildings Razed6
Stat Units Killed130
Stat Units Lost89

MyM

Total23,228
Military10,391
Economic10,212
Kills2,625
Ranked Match1
Stat Buildings Razed12
Stat Units Killed77
Stat Units Lost95

maximuss2932

Total35,254
Military11,829
Economic20,061
Kills3,364
Ranked Match1
Stat Buildings Razed3
Stat Units Killed111
Stat Units Lost108

GabtridSavior

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources
Total48,959
Military22,254
Civ Played Random1
Economic22,562
Kills4,143
Ranked Match1
Stat Buildings Razed9
Stat Units Killed132
Stat Units Lost138

Panic

Total38,383
Military11,115
Economic24,316
Kills2,952
Ranked Match1
Stat Buildings Razed4
Stat Units Killed90
Stat Units Lost82

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time UranoSakaiMyMmaximuss2932GabtridSaviorPanic
God powerGaia Forest
Key technologyPickaxe
Key technologyPickaxe
Key technologyPlow
Key technologyPlow
Key technologyHand Axe
DockDock
DockDock
God powerGaia Forest
DockDock
DockDock
DockDock
ClassicalAge transition
DockDock
DockDock
DockDock
God powerGaia Forest
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir4 training queues · 4:24–5:18
First military pressureHersir trained
Hersir5 training queues · 4:26–5:29
Key technologyPickaxe
Key technologyHand Axe
Key technologyHand Axe
Key technologyPickaxe
Key technologyHand Axe
DockDock
Key technologyPickaxe
Key technologyHand Axe
ClassicalAge transition
Town / Village CenterTown Center
God powerGaia Forest
ClassicalAge transition
Throwing Axeman7 training queues · 5:45–6:39
Berserk7 training queues · 5:46–6:39
ClassicalAge transition
Bireme6 training queues · 5:13–6:31
Siege Bireme6 training queues · 5:15–6:56
Caladria2 training queues · 5:18–6:32
ClassicalAge transition
God powerValor
Key technologyPickaxe
First military pressureMilitary Barracks
ClassicalAge transition
First military pressureStable Japanese
Wasen2 training queues · 5:35–6:48
Naginata Rider12 training queues · 5:50–7:32
Key technologyBow Saw
Throwing Axeman4 training queues · 6:13–7:09
Hersir3 training queues · 6:44–7:08
Berserk6 training queues · 6:45–7:47
Hirdman2 training queues · 6:46–6:47
Key technologyBow Saw
Key technologyShaft Mine
First military pressureMilitary Barracks
God powerValor
Bireme3 training queues · 6:24–6:26
Murmillo26 training queues · 6:38–12:58
God powerValor
Fire Ship5 training queues · 6:53–7:09
Key technologyMedium Stable Soldiers
First military pressureCounter Barracks
Raiding Cavalry5 training queues · 7:05–7:06
DockDock
DockDock
DockDock
Town / Village CenterTown Center
God powerValor
Katapeltes9 training queues · 7:59–10:44
Katapeltes43 training queues · 8:38–10:17
God powerCarnivora
God powerUndermine
God powerAsgardian Bastion
Throwing Axeman9 training queues · 8:49–9:55
Murmillo9 training queues · 8:37–8:58
DockDock
ArmoryArmory
Cheiroballista3 training queues · 8:52–10:31
God powerValor
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Berserk10 training queues · 9:43–11:46
Throwing Axeman8 training queues · 9:54–11:15
ArmoryArmory
Key technologyCopper Armor
Farm transition9:06–9:20 · 3 farms clustered
Key technologyPlow
Naginata Rider26 training queues · 9:16–11:22
God powerSwampland
ArmoryArmory
Einheri5 training queues · 10:47–10:48
Key technologyMedium Infantry
ArmoryArmory
God powerGullinbursti
Portable Ram3 training queues · 10:33–11:10
Key technologyCopper Shields
Key technologyCopper Armor
DockDock
MarketMarket
Caladria4 training queues · 10:39–10:39
Oracle3 training queues · 10:42–11:38
Key technologyCopper Weapons
Key technologyCopper Armor
Promethean3 training queues · 10:28–11:54
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyCopper Armor
Turma10 training queues · 11:11–11:11
Town / Village CenterTown Center
God powerCarnivora
Katapeltes20 training queues · 11:49–11:50
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Weapons
Raiding Cavalry10 training queues · 11:12–11:48
Key technologyMedium Cavalry
Hersir5 training queues · 11:49–12:04
Hersir2 training queues · 11:16–11:17
Berserk3 training queues · 11:17–11:18
Murmillo18 training queues · 11:18–12:10
God powerValor
Key technologyShaft Mine
HeroicAge transition
God powerSpy
Hirdman8 training queues · 12:29–13:09
Key technologyBallistics
Key technologyHand Axe
Key technologyHusbandry
Berserk5 training queues · 12:36
Throwing Axeman5 training queues · 12:36
Key technologyHusbandry
Key technologyCopper Shields
Key technologyBallistics
HeroicAge transition
God powerValor
Cheiroballista3 training queues · 12:28–12:42
MarketMarket
Town / Village CenterTown Center
Key technologyBronze Armor
Key technologyBronze Weapons
Town / Village CenterTown Center
Town / Village CenterTown Center
HeroicAge transition
Key technologyMedium Infantry
Contarius7 training queues · 13:12–14:04
Naginata Rider37 training queues · 13:10–15:38
HeroicAge transition
Key technologyHeavy Guardhouse Soldiers
Yumi Archer2 training queues · 13:42–13:42
Key technologyHeavy Stable Soldiers
ArmoryArmory
Town / Village CenterTown Center
God powerCarnivora
Katapeltes15 training queues · 14:59–14:59
MarketMarket
HeroicAge transition
Portable Ram3 training queues · 14:38–14:59
Berserk5 training queues · 15:00
Key technologyHeavy Cavalry
Key technologyBronze Armor
God powerHesperides Tree
Key technologyHeavy Infantry
Key technologyCrenellations
MarketMarket
Katapeltes25 training queues · 14:58–19:49
Key technologyBronze Weapons
Key technologyBronze Armor
Yumi Horse Archer38 training queues · 14:10–17:20
Trade route startedCaravan Japanese queued
HeroicAge transition
Key technologyMedium Infantry
God powerWalking Woods
God powerUndermine
Fortress-tier buildingHill Fort
DockDock
God powerTempest
Hirdman15 training queues · 15:56–16:45
Rock Giant3 training queues · 15:56–16:44
Contarius33 training queues · 15:19–16:18
God powerTraitor
Key technologyBronze Weapons
Key technologyBronze Shields
Katapeltes32 training queues · 16:20–17:23
Town / Village CenterTown Center
Farm transition16:22–16:24 · 7 farms clustered
Key technologyHusbandry
Throwing Axeman15 training queues · 16:20–17:59
Berserk10 training queues · 16:20–17:18
Town / Village CenterTown Center
Contarius29 training queues · 16:08–19:54
Cheiroballista5 training queues · 16:30–16:52
Arcus6 training queues · 16:50–17:07
God powerValor
Key technologyHusbandry
Bushi2 training queues · 16:45–16:45
Portable Ram5 training queues · 17:44–17:57
Einheri3 training queues · 17:48–17:49
Jarl5 training queues · 17:53–17:54
Key technologyHeavy Cavalry
Throwing Axeman10 training queues · 17:59–18:23
Berserk3 training queues · 18:00–18:00
Kraken2 training queues · 17:02–17:41
Key technologyBronze Armor
Key technologyCopper Weapons
Town / Village CenterTown Center
Fortress-tier buildingPalace
Murmillo40 training queues · 17:36–20:01
Contarius35 training queues · 17:38–20:13
Fortress-tier buildingPalace
Town / Village CenterTown Center
Naginata Rider14 training queues · 17:21–18:30
Farm transition18:00–19:06 · 4 farms clustered
Key technologyPlow
Turma15 training queues · 18:45–19:49
Key technologyPlow
Hirdman8 training queues · 18:23–19:42
MythicAge transition
God powerNidhogg
Town / Village CenterTown Center
God powerDeconstruction
Key technologyBronze Armor
Destroyer4 training queues · 18:25–18:34
God powerValor
Murmillo5 training queues · 18:54–19:11
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Jarl5 training queues · 19:14–19:37
Raiding Cavalry2 training queues · 19:15–19:38
Key technologyChampion Infantry
Throwing Axeman3 training queues · 19:41–19:41
Berserk2 training queues · 19:41–19:41
Farm transition19:53–19:55 · 11 farms clustered
God powerHesperides Tree
Town / Village CenterTown Center
Siege Bireme2 training queues · 19:45–19:46
God powerValor
Farm transition19:14–20:26 · 21 farms clustered
Key technologyPlow
Key technologyShaft Mine
Yumi Horse Archer6 training queues · 19:03–19:04
Town / Village CenterTown Center
Town / Village CenterTown Center
Fortress-tier buildingHill Fort
Key technologyIron Shields
MythicAge transition
Arcus7 training queues · 20:36–21:24
Town / Village CenterTown Center
Key technologyChampion Cavalry
God powerVortex
Jarl3 training queues · 21:27–21:28
Godi2 training queues · 21:27–21:28
Berserk8 training queues · 21:30–21:32
Throwing Axeman2 training queues · 21:30–21:30
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues · 21:14
God powerCarnivora
Katapeltes6 training queues · 21:09–21:16
Contarius11 training queues · 21:10–21:24
God powerValor
God powerDeconstruction
God powerSmiting Gust
Key technologyShaft Mine
MythicAge transition

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

OceanusUrano
ClassicalAge
HeimdallSakai
UllrMyM
Oceanusmaximuss2932
PrometheusGabtridSavior
Inari OkamiPanic
RheiaUrano
HeroicAge
NjordSakai
AegirMyM
Theiamaximuss2932
RheiaGabtridSavior
FujinPanic
Not reachedUrano
MythicAge
HelSakai
VidarMyM
Not reachedmaximuss2932
HeliosGabtridSavior
Not reachedPanic

At a glance

Key signals

Elo favorite51.9%Urano + MyM + GabtridSavior
Fastest Classical1:00*Sakai
Fastest Heroic12:15*GabtridSavior
Fastest Mythic18:29*Sakai
First pressure4:24Sakai · Hersir trained
First extra TC5:38Urano · Town Center
Fortress timing15:49Sakai · Hill Fort
Market timing10:22maximuss2932 · Market
Armory timing8:10Panic · Armory
Farm transition9:06–9:20Panic · 3 farms clustered
Trade route started14:32Panic
Most military units165GabtridSavior
Highest EAPM65.8GabtridSavior
Market volume1,700maximuss2932

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Urano

Classical timing5:10 estimated completion
Delayed pressure7:53 · Counter Barracks
Fast expansion5:38 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep14:04 · Armory
Water commitment signal1 dock build events
Farm transition18:00–19:06 · 4 farms clustered
Large army production135 military units

Sakai

Fast Classical1:00 estimated completion
Early pressure4:24 · Hersir trained
Expansion signal13:56 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:46 · Armory
Fortress tech path15:49 · Hill Fort
Water commitment signal2 dock build events
Farm transition16:22–16:24 · 7 farms clustered
Large army production133 military units

MyM

Classical timing5:06 estimated completion
Early pressure4:26 · Hersir trained
Expansion signal18:25 · Town Center
Early market / Heroic prep14:03 · Market
Early armory / Heroic prep10:18 · Armory
Fortress tech path21:08 · Hill Fort
Heavy walling signal9 wall build events
Water commitment signal2 dock build events
Farm transition19:53–19:55 · 11 farms clustered
Market economy signal1,200 total resource volume
Large army production109 military units

maximuss2932

Classical timing5:06 estimated completion
Early pressure6:48 · Military Barracks
Expansion signal13:07 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:22 · Market
Early armory / Heroic prep9:04 · Armory
Fortress tech path17:30 · Palace
Water commitment signal7 dock build events
Market economy signal1,700 total resource volume
Large army production159 military units

GabtridSavior

Classical timing5:09 estimated completion
Early pressure6:00 · Military Barracks
Fast expansion7:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:48 · Market
Early armory / Heroic prep8:46 · Armory
Fortress tech path17:33 · Palace
Heavy walling signal20 wall build events
Water commitment signal4 dock build events
Farm transition19:14–20:26 · 21 farms clustered
Market economy signal1,000 total resource volume
Large army production165 military units

Panic

Classical timing5:15 estimated completion
Early pressure5:20 · Stable Japanese
Expansion signal12:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:17 · Market
Early armory / Heroic prep8:10 · Armory
Water commitment signal2 dock build events
Farm transition9:06–9:20 · 3 farms clustered
Trade route started14:32 · Caravan Japanese queued
Market economy signal1,500 total resource volume
Large army production140 military units
Urano · 2 TC BoomA second Town Center was started by about 6:00.
Urano · Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
MyM · Early PressureBy 6:00 this player had multiple military signals online.
Sakai · Early PressureBy 6:00 this player had multiple military signals online.
Sakai · Rush SetupClassical age was queued around 3:30 or faster.
maximuss2932 · Early PressureBy 6:00 this player had multiple military signals online.
Panic · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow5400 total volume

Urano

Bought

Sold

Total player market volume0

Sakai

Bought

Sold

Total player market volume0

MyM

Bought

Food500

Sold

Wood700
Total player market volume1200

maximuss2932

Bought

Food100

Sold

Food400
Wood1200
Total player market volume1700

GabtridSavior

Bought

Sold

Food500
Wood500
Total player market volume1000

Panic

Bought

Food400
Wood200

Sold

Food900
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Urano

Army

KatapeltesFirst 8:38 · last 17:23110
TurmaFirst 11:11 · last 19:4925
Buildings8 types
FarmFirst built 18:00 · last 19:448
ManorFirst built 1:19 · last 12:038
Counter BarracksFirst built 7:53 · last 15:425
Town CenterFirst built 5:38 · last 16:464
Economic GuildFirst built 0:15 · last 14:422
ArmoryFirst built 14:041
DockFirst built 2:571
TempleFirst built 3:211
God powers2 invoked
CarnivoraUsed 8:40, 11:40, 14:533
Gaia ForestUsed 0:00, 5:482

Sakai

Army

BerserkFirst 6:45 · last 21:3229
Throwing AxemanFirst 6:13 · last 21:3027
HirdmanFirst 6:46 · last 21:3019
Raiding CavalryFirst 7:05 · last 19:3817
JarlFirst 17:53 · last 21:2813
HersirFirst 4:24 · last 12:0412
EinheriFirst 6:35 · last 17:499
Portable RamFirst 17:44 · last 17:575
GodiFirst 21:27 · last 21:282
Buildings10 types
HouseFirst built 1:11 · last 13:4617
FarmFirst built 16:22 · last 19:4810
Ox Cart BuildingFirst built 4:21 · last 20:076
LonghouseFirst built 5:36 · last 20:245
Great HallFirst built 6:42 · last 20:253
Hill FortFirst built 15:49 · last 20:463
DockFirst built 0:34 · last 2:412
Town CenterFirst built 13:56 · last 20:132
ArmoryFirst built 10:461
TempleFirst built 3:491
God powers4 invoked
UndermineUsed 8:34, 15:282
NidhoggUsed 18:531
SpyUsed 12:241
Walking WoodsUsed 15:031

MyM

Army

Throwing AxemanFirst 5:45 · last 21:1441
BerserkFirst 5:46 · last 17:1830
HirdmanFirst 15:56 · last 16:4515
HersirFirst 4:26 · last 17:178
Portable RamFirst 10:33 · last 14:597
Rock GiantFirst 15:56 · last 21:144
KrakenFirst 17:02 · last 17:412
DraugrFirst 15:011
DrekiFirst 5:531
Buildings14 types
HouseFirst built 1:38 · last 12:5514
FarmFirst built 19:53 · last 19:5511
Wall LongFirst built 13:57 · last 14:486
LonghouseFirst built 5:15 · last 9:335
Ox Cart BuildingFirst built 7:08 · last 16:055
Sentry TowerFirst built 19:02 · last 19:224
DockFirst built 0:15 · last 15:172
Wall ConnectorFirst built 13:57 · last 14:482
ArmoryFirst built 10:181
Hill FortFirst built 21:081
MarketFirst built 14:031
TempleFirst built 2:551
Town CenterFirst built 18:251
Wall ShortFirst built 13:571
God powers3 invoked
Asgardian BastionUsed 8:061
GullinburstiUsed 10:281
TempestUsed 15:431

maximuss2932

Army

ContariusFirst 15:19 · last 20:1368
MurmilloFirst 8:37 · last 20:0167
Siege BiremeFirst 5:15 · last 19:468
BiremeFirst 5:13 · last 6:316
CaladriaFirst 5:18 · last 10:396
OracleFirst 10:42 · last 11:383
NereidFirst 21:151
Buildings11 types
Military BarracksFirst built 6:48 · last 20:2222
ManorFirst built 1:15 · last 16:2012
DockFirst built 0:37 · last 10:077
Economic GuildFirst built 3:59 · last 11:126
Town CenterFirst built 13:07 · last 19:124
ArmoryFirst built 9:041
FarmFirst built 14:481
MarketFirst built 10:221
PalaceFirst built 17:301
Sentry TowerFirst built 10:321
TempleFirst built 3:251
God powers3 invoked
Gaia ForestUsed 0:00, 2:102
Hesperides TreeUsed 14:19, 19:102
CarnivoraUsed 21:211

GabtridSavior

Army

ContariusFirst 13:12 · last 21:2447
KatapeltesFirst 7:59 · last 21:1640
MurmilloFirst 6:38 · last 19:1131
ArcusFirst 16:50 · last 21:2413
CheiroballistaFirst 8:52 · last 16:5211
Fire ShipFirst 6:53 · last 7:095
DestroyerFirst 18:25 · last 18:344
OracleFirst 4:36 · last 18:424
BiremeFirst 6:24 · last 6:263
PrometheanFirst 10:28 · last 11:543
TurmaFirst 9:34 · last 17:243
BehemothFirst 18:181
Buildings15 types
FarmFirst built 19:14 · last 21:3322
Military BarracksFirst built 6:00 · last 15:249
Wall ConnectorFirst built 11:59 · last 13:449
ManorFirst built 1:04 · last 10:468
Wall LongFirst built 11:59 · last 13:388
DockFirst built 0:11 · last 8:424
Counter BarracksFirst built 7:21 · last 11:583
Town CenterFirst built 7:40 · last 20:443
Wall MediumFirst built 11:59 · last 13:002
ArmoryFirst built 8:461
Economic GuildFirst built 4:191
MarketFirst built 14:481
PalaceFirst built 17:331
TempleFirst built 3:171
Wall ShortFirst built 13:011
God powers4 invoked
ValorUsed 5:27, 6:16, 6:48, 7:46, 8:57, 11:10, 12:16, 16:56, 18:28, 19:07, 21:1211
DeconstructionUsed 18:10, 21:182
TraitorUsed 15:011
VortexUsed 20:561

Panic

Army

Naginata RiderFirst 5:50 · last 18:3089
Yumi Horse ArcherFirst 14:10 · last 19:0444
BushiFirst 16:45 · last 16:452
WasenFirst 5:35 · last 6:482
Yumi ArcherFirst 13:42 · last 13:422
Ramming WasenFirst 6:481
Buildings12 types
FarmFirst built 9:06 · last 19:5231
HouseFirst built 0:48 · last 16:2918
Shrine JapaneseFirst built 0:10 · last 19:294
Stable JapaneseFirst built 5:20 · last 8:264
WatermillFirst built 0:04 · last 16:204
GuardhouseFirst built 11:18 · last 11:193
Mining Camp JapaneseFirst built 2:21 · last 18:283
DockFirst built 0:17 · last 3:412
Town CenterFirst built 12:57 · last 19:552
ArmoryFirst built 8:101
MarketFirst built 12:171
TempleFirst built 3:211
God powers2 invoked
Smiting GustUsed 21:021
SwamplandUsed 9:541