Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ISevShapes / Hades vs Hudo / Kronos

Ranked 1v1 11 hours ago

Blue Lagoon map preview
Map Blue Lagoon
Winner
ISevShapesHades
Pre-match Elo1076
Win probability59.1%
7:51 Match length ISevShapes favored
Defeated
HudoKronos
Pre-match Elo1012
Win probability40.9%

ISevShapes

Hades

Victory
Elo1076+13
EAPM22.7
Military1
Pressure4:59Stable
Expansion6:12
Market0
Classical 4:11* Clicked 3:11
Heroic Not reached
Mythic Not reached

Hudo

Kronos

Defeat
Elo1012-13
EAPM17.6
Military11
Pressure4:59Counter Barracks
Expansion
Market0
Classical 3:34* Clicked 2:34
Heroic Not reached
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

ISevShapes

Ranked Match0

Hudo

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time ISevShapesHudo
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ClassicalAge transition
ClassicalAge transition
Key technologyHand Axe
First military pressureStable
First military pressureCounter Barracks
Key technologyHand Axe
Key technologyPickaxe
Town / Village CenterTown Center
Turma4 training queues · 6:40–6:41
Cheiroballista4 training queues · 6:40–6:41
Promethean2 training queues · 6:59–6:59

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

AresISevShapes
ClassicalAge
PrometheusHudo
Not reachedISevShapes
HeroicAge
Not reachedHudo
Not reachedISevShapes
MythicAge
Not reachedHudo

At a glance

Key signals

Elo favorite59.1%ISevShapes
Fastest Classical3:34*Hudo
First pressure4:59ISevShapes · Stable
First extra TC6:12ISevShapes · Town Center
Most military units11Hudo
Highest EAPM22.7ISevShapes
Market volume0ISevShapes

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ISevShapes

Fast Classical4:11 estimated completion
Early pressure4:59 · Stable
Fast expansion6:12 · Town Center

Hudo

Fast Classical3:34 estimated completion
Early pressure4:59 · Counter Barracks
ISevShapes · 2 TC BoomA second Town Center was started by about 6:00.
ISevShapes · Rush SetupClassical age was queued around 3:30 or faster.
Hudo · Early PressureBy 6:00 this player had multiple military signals online.
Hudo · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow0 total volume

ISevShapes

Bought

Sold

Total player market volume0

Hudo

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ISevShapes

Army

AjaxFirst 3:481
Buildings6 types
HouseFirst built 2:36 · last 7:014
GranaryFirst built 0:05 · last 5:523
StorehouseFirst built 0:37 · last 2:522
StableFirst built 4:591
TempleFirst built 2:181
Town CenterFirst built 6:121

Hudo

Army

CheiroballistaFirst 6:40 · last 6:414
TurmaFirst 6:40 · last 6:414
PrometheanFirst 6:59 · last 6:592
OracleFirst 6:591
Buildings4 types
ManorFirst built 0:13 · last 7:373
Counter BarracksFirst built 4:59 · last 5:362
Economic GuildFirst built 5:031
TempleFirst built 2:051