Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eterno + Kenjizilla / Gaia + Demeter vs Gildarts + LizarD / Hades + Odin

Ranked 1v1 9 hours ago

Savannah map preview
Map Savannah
Defeated
EternoGaia
KenjizillaDemeter
Pre-match Elo1405
Win probability17.1%
13:43 Match length Gildarts + LizarD favored
Winner
GildartsHades
LizarDOdin
Pre-match Elo1679
Win probability82.9%

Eterno

Gaia

Defeat
Elo1397-5
EAPM65.8
Military113
Pressure4:23Military Barracks
Expansion
Market0
Classical 4:08* Clicked 3:08
Heroic Not reached
Mythic Not reached

Gildarts

Hades

Victory
Elo1607+8
EAPM62.9
Military49
Pressure7:23Archery Range
Expansion4:49
Market0
Classical 4:35* Clicked 3:35
Heroic 10:09* Clicked 8:54
Mythic Not reached

Kenjizilla

Demeter

Defeat
Elo1413-6
EAPM76.7
Military74
Pressure5:51Military Academy
Expansion5:13
Market1200
Classical 3:38* Clicked 2:38
Heroic 13:02* Clicked 11:47
Mythic Not reached

LizarD

Odin

Victory
Elo1751+4
EAPM107.6
Military473
Pressure1:33Hersir trained
Expansion
Market0
Classical 4:07* Clicked 3:07
Heroic 13:00* Clicked 11:45
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

Eterno

Most Deaths
Total11,256
Military5,765
Economic5,151
Kills340
Ranked Match1
Stat Buildings Razed7
Stat Units Killed9
Stat Units Lost33

Gildarts

Highest ScoreMost ImprovementsMost Resources
Total21,743
Military9,630
Civ Played Random1
Economic11,215
Kills1,095
Ranked Match1
Stat Buildings Razed10
Stat Units Killed34
Stat Units Lost7

Kenjizilla

Total10,244
Military3,724
Economic6,344
Kills176
Ranked Match1
Stat Buildings Razed0
Stat Units Killed8
Stat Units Lost32

LizarD

Largest Army
Total18,826
Military11,345
Civ Played Random1
Economic6,703
Kills820
Ranked Match1
Stat Buildings Razed3
Stat Units Killed34
Stat Units Lost9

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time EternoGildartsKenjizillaLizarD
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues · 1:33–4:25
God powerGaia Forest
Ajax2 training queues · 3:40–3:41
ClassicalAge transition
ClassicalAge transition
First military pressureMilitary Barracks
Murmillo88 training queues · 4:46–13:23
Key technologyHusbandry
ClassicalAge transition
Town / Village CenterTown Center
Orpheus2 training queues · 4:04–5:17
ClassicalAge transition
Key technologyHand Axe
Key technologyHusbandry
Key technologyHusbandry
Town / Village CenterTown Center
Key technologyHand Axe
First military pressureMilitary Academy
Berserk6 training queues · 5:11–6:13
Throwing Axeman85 training queues · 5:30–9:12
Hersir2 training queues · 5:47
God powerRestoration
First military pressureArchery Range
Toxotes5 training queues · 7:43–8:08
Key technologyPickaxe
ArmoryArmory
Toxotes26 training queues · 7:22–8:52
Key technologyPickaxe
Hoplite12 training queues · 7:44–8:52
Key technologyMedium Archers
Key technologyHand Axe
Berserk40 training queues · 8:34–9:24
ArmoryArmory
Turma20 training queues · 9:09–13:24
God powerCarnivora
Key technologyMedium Archers
Hoplite21 training queues · 9:41–13:29
Key technologyMedium Infantry
Farm transition9:19–10:12 · 8 farms clustered
Einheri4 training queues · 9:41–9:41
HeroicAge transition
Key technologyBow Saw
Key technologyShaft Mine
Toxotes9 training queues · 10:31–12:42
MarketMarket
Toxotes15 training queues · 10:44
Key technologyHusbandry
Throwing Axeman225 training queues · 10:59–13:43
Fortress-tier buildingFortress
Key technologyHeavy Archers
Petrobolos3 training queues · 11:58–12:20
Key technologyPlow
ArmoryArmory
Einheri11 training queues · 11:18–13:34
Key technologyCopper Shields
Katapeltes3 training queues · 12:01–12:39
God powerGaia Forest
Peltast7 training queues · 12:56–13:41
Key technologyMedium Infantry
ArmoryArmory
Hypaspist2 training queues · 12:25–13:24
Berserk90 training queues · 12:37–12:48
God powerCarnivora
Key technologyHeavy Infantry
HeroicAge transition
Toxotes15 training queues · 13:24
HeroicAge transition
God powerWalking Woods

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

OceanusEterno
ClassicalAge
AthenaGildarts
AresKenjizilla
HeimdallLizarD
Not reachedEterno
HeroicAge
ApolloGildarts
HestiaKenjizilla
NjordLizarD
Not reachedEterno
MythicAge
Not reachedGildarts
Not reachedKenjizilla
Not reachedLizarD

At a glance

Key signals

Elo favorite82.9%Gildarts + LizarD
Fastest Classical3:38*Kenjizilla
Fastest Heroic10:09*Gildarts
First pressure1:33LizarD · Hersir trained
First extra TC4:49Gildarts · Town Center
Fortress timing11:01Gildarts · Fortress
Market timing10:17Kenjizilla · Market
Armory timing7:50Gildarts · Armory
Farm transition9:19–10:12Kenjizilla · 8 farms clustered
Most military units473LizarD
Highest EAPM107.6LizarD
Market volume1,200Kenjizilla

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eterno

Fast Classical4:08 estimated completion
Early pressure4:23 · Military Barracks
Early armory / Heroic prep9:00 · Armory
Large army production113 military units

Gildarts

Fast Classical4:35 estimated completion
Delayed pressure7:23 · Archery Range
Fast expansion4:49 · Town Center
Early armory / Heroic prep7:50 · Armory
Fortress tech path11:01 · Fortress

Kenjizilla

Fast Classical3:38 estimated completion
Early pressure5:51 · Military Academy
Fast expansion5:13 · Town Center
Early market / Heroic prep10:17 · Market
Early armory / Heroic prep12:24 · Armory
Heavy walling signal9 wall build events
Farm transition9:19–10:12 · 8 farms clustered
Market economy signal1,200 total resource volume

LizarD

Fast Classical4:07 estimated completion
Early pressure1:33 · Hersir trained
Early armory / Heroic prep11:16 · Armory
Heavy walling signal11 wall build events
Large army production473 military units
Eterno · Early PressureBy 6:00 this player had multiple military signals online.
Kenjizilla · 2 TC BoomA second Town Center was started by about 6:00.
Kenjizilla · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kenjizilla · Rush SetupClassical age was queued around 3:30 or faster.
Gildarts · 2 TC BoomA second Town Center was started by about 6:00.
LizarD · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow1200 total volume

Eterno

Bought

Sold

Total player market volume0

Gildarts

Bought

Sold

Total player market volume0

Kenjizilla

Bought

Food500

Sold

Wood700
Total player market volume1200

LizarD

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eterno

Army

MurmilloFirst 4:46 · last 13:2388
TurmaFirst 9:09 · last 13:2420
KatapeltesFirst 12:01 · last 12:393
CaladriaFirst 6:13 · last 8:142
Buildings6 types
ManorFirst built 1:02 · last 11:508
Military BarracksFirst built 4:23 · last 12:315
Counter BarracksFirst built 8:11 · last 12:543
ArmoryFirst built 9:001
Economic GuildFirst built 0:071
TempleFirst built 2:321
God powers2 invoked
Gaia ForestUsed 0:04, 2:10, 12:203
CarnivoraUsed 9:17, 13:222

Gildarts

Army

HopliteFirst 9:41 · last 13:2921
ToxotesFirst 7:43 · last 12:4214
PeltastFirst 12:56 · last 13:417
PetrobolosFirst 11:58 · last 12:203
AjaxFirst 3:40 · last 3:412
AchillesFirst 4:441
ChironFirst 12:341
Buildings9 types
HouseFirst built 2:41 · last 13:1115
GranaryFirst built 5:03 · last 11:549
StorehouseFirst built 0:04 · last 13:247
Archery RangeFirst built 7:23 · last 7:242
Military AcademyFirst built 9:01 · last 9:012
ArmoryFirst built 7:501
FortressFirst built 11:011
TempleFirst built 1:321
Town CenterFirst built 4:491
God powers1 invoked
RestorationUsed 7:091

Kenjizilla

Army

ToxotesFirst 7:22 · last 13:2456
HopliteFirst 7:44 · last 8:5212
HypaspistFirst 12:25 · last 13:242
OrpheusFirst 4:04 · last 5:172
CyclopsFirst 12:121
HippeusFirst 10:451
Buildings14 types
FarmFirst built 9:19 · last 10:5011
HouseFirst built 2:28 · last 11:219
StableFirst built 9:34 · last 12:324
Wall ConnectorFirst built 8:04 · last 9:364
Archery RangeFirst built 7:05 · last 8:043
GranaryFirst built 0:04 · last 6:533
Wall MediumFirst built 8:04 · last 9:363
Military AcademyFirst built 5:51 · last 7:362
StorehouseFirst built 0:30 · last 12:052
Wall LongFirst built 8:07 · last 8:422
ArmoryFirst built 12:241
MarketFirst built 10:171
TempleFirst built 1:591
Town CenterFirst built 5:131

LizarD

Army

Throwing AxemanFirst 5:30 · last 13:43310
BerserkFirst 5:11 · last 12:48136
EinheriFirst 5:11 · last 13:3417
HersirFirst 1:33 · last 5:478
Raiding CavalryFirst 5:28 · last 6:542
Buildings9 types
HouseFirst built 2:04 · last 12:1835
Great HallFirst built 4:23 · last 11:325
Wall ConnectorFirst built 9:51 · last 10:395
LonghouseFirst built 4:23 · last 11:354
Wall LongFirst built 9:51 · last 10:544
Ox Cart BuildingFirst built 5:01 · last 10:113
Wall MediumFirst built 10:38 · last 10:542
ArmoryFirst built 11:161
TempleFirst built 0:561
God powers2 invoked
Great HuntUsed 0:261
Walking WoodsUsed 13:071