Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Onray / Hades vs TwlvShotgun / Odin

Ranked 1v1 11 hours ago

Steppe map preview
Map Steppe
Winner
OnrayHades
Pre-match Elo1000
Win probability70.7%
20:04 Match length Onray favored
Defeated
TwlvShotgunOdin
Pre-match Elo847
Win probability29.3%

Onray

Hades

Victory
Elo1000+32
EAPM25.4
Military44
Pressure7:42Archery Range
Expansion11:09
Market0
Classical 4:44* Clicked 3:44
Heroic 9:32* Clicked 8:17
Mythic 21:46* Clicked 19:46
Defeat
Elo847-28
EAPM17.3
Military60
Pressure6:22Hersir trained
Expansion
Market0
Classical 6:18* Clicked 5:18
Heroic Not reached
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

Onray

Ranked Match0

TwlvShotgun

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time OnrayTwlvShotgun
ClassicalAge transition
ArmoryArmory
ClassicalAge transition
First military pressureHersir trained
Hersir5 training queues · 6:22
First military pressureArchery Range
Toxotes8 training queues · 8:10–9:51
HeroicAge transition
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Town / Village CenterTown Center
Farm transition11:33–12:20 · 15 farms clustered
Toxotes23 training queues · 11:47–19:24
Einheri5 training queues · 11:10
Hersir5 training queues · 11:13
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Key technologyPickaxe
Farm transition12:16–13:28 · 12 farms clustered
Raiding Cavalry5 training queues · 12:44
Key technologyPlow
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyPickaxe
Throwing Axeman10 training queues · 15:20–16:24
Hirdman5 training queues · 16:26
Key technologyBronze Weapons
Key technologyCopper Shields
Fortress-tier buildingFortress
Petrobolos2 training queues · 17:57–18:23
Raiding Cavalry5 training queues · 17:04
Key technologyMedium Cavalry
Key technologyShaft Mine
Throwing Axeman15 training queues · 18:53–19:30
Hirdman5 training queues · 18:54
Key technologyMedium Infantry
Petrobolos2 training queues · 19:42–19:43
ArmoryArmory
MythicAge transition

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

AresOnray
ClassicalAge
HeimdallTwlvShotgun
ApolloOnray
HeroicAge
Not reachedTwlvShotgun
ArtemisOnray
MythicAge
Not reachedTwlvShotgun

At a glance

Key signals

Elo favorite70.7%Onray
Fastest Classical4:44*Onray
Fastest Heroic9:32*Onray
Fastest Mythic21:46*Onray
First pressure6:22TwlvShotgun · Hersir trained
First extra TC11:09Onray · Town Center
Fortress timing13:47Onray · Fortress
Armory timing6:41Onray · Armory
Farm transition11:33–12:20Onray · 15 farms clustered
Most military units60TwlvShotgun
Highest EAPM25.4Onray
Market volume0Onray

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Onray

Fast Classical4:44 estimated completion
Delayed pressure7:42 · Archery Range
Expansion signal11:09 · Town Center
Early armory / Heroic prep6:41 · Armory
Fortress tech path13:47 · Fortress
Farm transition11:33–12:20 · 15 farms clustered

TwlvShotgun

Classical timing6:18 estimated completion
Early pressure6:22 · Hersir trained
Early armory / Heroic prep19:14 · Armory
Farm transition12:16–13:28 · 12 farms clustered
Onray · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Onray · Early ClassicalClassical age was queued at or before 4:00 on a land map.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow0 total volume

Onray

Bought

Sold

Total player market volume0

TwlvShotgun

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Onray

Army

ToxotesFirst 8:10 · last 19:2431
PetrobolosFirst 17:57 · last 19:434
AchillesFirst 6:37 · last 19:233
AjaxFirst 4:49 · last 14:182
CyclopsFirst 8:48 · last 19:042
ChironFirst 16:081
ManticoreFirst 16:331
Buildings9 types
FarmFirst built 11:33 · last 19:1629
HouseFirst built 2:36 · last 19:3218
StorehouseFirst built 1:12 · last 18:196
Archery RangeFirst built 7:42 · last 14:013
FortressFirst built 13:47 · last 17:452
GranaryFirst built 0:11 · last 7:372
TempleFirst built 3:48 · last 16:022
ArmoryFirst built 6:411
Town CenterFirst built 11:091

TwlvShotgun

Army

Throwing AxemanFirst 15:20 · last 19:3025
HersirFirst 6:22 · last 11:1310
HirdmanFirst 16:26 · last 18:5410
Raiding CavalryFirst 12:44 · last 17:0410
EinheriFirst 11:10 · last 11:105
Buildings7 types
FarmFirst built 12:16 · last 16:0322
HouseFirst built 0:15 · last 8:568
Great HallFirst built 8:17 · last 8:244
LonghouseFirst built 10:13 · last 14:094
Ox Cart BuildingFirst built 3:34 · last 13:502
ArmoryFirst built 19:141
TempleFirst built 4:411