Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SogekingDaBest + abc / Amaterasu + Freyr vs Faro 0 + Sir_Rolland / Hades + Loki

Ranked 1v1 10 hours ago

Steppe map preview
Map Steppe
Defeated
SogekingDaBestAmaterasu
abcFreyr
Pre-match Elo1100
Win probability49.7%
9:28 Match length Faro 0 + Sir_Rolland favored
Defeated
Faro 0Hades
Sir_RollandLoki
Pre-match Elo1102
Win probability50.3%

SogekingDaBest

Amaterasu

Defeat
Elo1098+16
EAPM28.9
Military10
Pressure9:00Samurai produced
Expansion5:42
Market0
Classical 4:58* Clicked 3:58
Heroic Not reached
Mythic Not reached

Faro 0

Hades

Defeat
Elo1450-28
EAPM0.3
Military0
Pressure
Expansion
Market0
Classical Not reached
Heroic Not reached
Mythic Not reached

abc

Freyr

Defeat
Elo1102+42
EAPM32.5
Military15
Pressure4:19Hersir trained
Expansion
Market0
Classical 5:11* Clicked 4:11
Heroic Not reached
Mythic Not reached
Defeat
Elo754-7
EAPM15.2
Military8
Pressure5:09Hersir trained
Expansion
Market0
Classical 5:50* Clicked 4:50
Heroic Not reached
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

SogekingDaBest

Ranked Match0

Faro 0

Ranked Match0

abc

Ranked Match0

Sir_Rolland

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time SogekingDaBestFaro 0abcSir_Rolland
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
Key technologyPickaxe
ClassicalAge transition
First military pressureHersir trained
Hersir2 training queues · 4:19–4:19
Key technologyHusbandry
Key technologyHand Axe
God powerShrine Of The Hunt
Town / Village CenterTown Center
ClassicalAge transition
First military pressureHersir trained
ClassicalAge transition
Hersir10 training queues · 6:36–9:01
Key technologyPickaxe
Key technologyPlow
Raiding Cavalry2 training queues · 7:10–7:11
God powerAsgardian Bastion
Hersir4 training queues · 8:07–8:58
First military pressureSamurai produced
Samurai10 training queues · 9:16–9:22

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

MinakatatomiSogekingDaBest
ClassicalAge
Not reachedFaro 0
Ullrabc
HeimdallSir_Rolland
Not reachedSogekingDaBest
HeroicAge
Not reachedFaro 0
Not reachedabc
Not reachedSir_Rolland
Not reachedSogekingDaBest
MythicAge
Not reachedFaro 0
Not reachedabc
Not reachedSir_Rolland

At a glance

Key signals

Elo favorite50.3%Faro 0 + Sir_Rolland
Fastest Classical4:58*SogekingDaBest
First pressure4:19abc · Hersir trained
First extra TC5:42SogekingDaBest · Town Center
Most military units15abc
Highest EAPM32.5abc
Market volume0SogekingDaBest

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SogekingDaBest

Fast Classical4:58 estimated completion
Delayed pressure9:00 · Samurai produced
Fast expansion5:42 · Town Center

Faro 0

No strong intent signals were detected.

abc

Classical timing5:11 estimated completion
Early pressure4:19 · Hersir trained

Sir_Rolland

Classical timing5:50 estimated completion
Early pressure5:09 · Hersir trained
SogekingDaBest · 2 TC BoomA second Town Center was started by about 6:00.
SogekingDaBest · Early ClassicalClassical age was queued at or before 4:00 on a land map.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow0 total volume

SogekingDaBest

Bought

Sold

Total player market volume0

Faro 0

Bought

Sold

Total player market volume0

abc

Bought

Sold

Total player market volume0

Sir_Rolland

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SogekingDaBest

Army

SamuraiFirst 9:16 · last 9:2210
Buildings8 types
DojoFirst built 8:07 · last 8:114
GuardhouseFirst built 9:00 · last 9:044
WatermillFirst built 0:05 · last 5:504
HouseFirst built 2:37 · last 2:402
Mining Camp JapaneseFirst built 0:54 · last 5:472
Shrine JapaneseFirst built 0:101
TempleFirst built 2:021
Town CenterFirst built 5:421
God powers1 invoked
Shrine Of The HuntUsed 5:251

Faro 0

Army

Buildings0 types

abc

Army

HersirFirst 4:19 · last 9:0112
Raiding CavalryFirst 7:10 · last 7:112
DraugrFirst 7:491
Buildings4 types
HouseFirst built 2:18 · last 8:226
Ox Cart BuildingFirst built 0:12 · last 4:312
Great HallFirst built 5:371
TempleFirst built 3:351
God powers1 invoked
Asgardian BastionUsed 7:391

Sir_Rolland

Army

HersirFirst 5:09 · last 8:585
BerserkFirst 2:22 · last 8:122
EinheriFirst 8:591
Buildings3 types
Ox Cart BuildingFirst built 0:42 · last 0:582
HouseFirst built 0:541
TempleFirst built 2:511