Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zeos / Odin vs imlaladrik / Oranos

Ranked 1v1 11 hours ago

Obsidian Ridge map preview
Map Obsidian Ridge
Defeated
ZeosOdin
Pre-match Elo1333
Win probability70.1%
20:07 Match length UpsetThe Elo underdog won
Winner
imlaladrikOranos
Pre-match Elo1185
Win probability29.9%

Zeos

Odin

Defeat
Elo1333-22
EAPM53.9
Military48
Pressure4:25Hersir trained
Expansion17:15
Market800
Classical 4:07* Clicked 3:07
Heroic 13:23* Clicked 12:08
Mythic Not reached

imlaladrik

Oranos

Victory
Elo1185+22
EAPM22.2
Military58
Pressure4:19Counter Barracks
Expansion12:32
Market0
Classical 4:11* Clicked 3:11
Heroic 12:55* Clicked 11:40
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

Zeos

Ranked Match0

imlaladrik

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time Zeosimlaladrik
Berserk2 training queues · 1:10–1:30
ClassicalAge transition
First military pressureHersir trained
Key technologyHand Axe
ClassicalAge transition
First military pressureCounter Barracks
Murmillo8 training queues · 5:00–5:34
Hersir2 training queues · 5:55–6:39
Raiding Cavalry11 training queues · 6:12–9:48
God powerGreat Hunt
Turma2 training queues · 6:07–6:16
Throwing Axeman3 training queues · 7:26–8:50
ArmoryArmory
Turma4 training queues · 7:55–7:55
God powerUndermine
Katapeltes4 training queues · 8:23–8:36
Turma2 training queues · 9:29–9:29
Key technologyHand Axe
Key technologyCopper Shields
Katapeltes2 training queues · 10:39–10:39
Throwing Axeman2 training queues · 11:29–12:02
MarketMarket
Key technologyCrenellations
Raiding Cavalry2 training queues · 11:38–11:39
God powerCarnivora
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Katapeltes4 training queues · 12:18–12:18
Town / Village CenterTown Center
HeroicAge transition
Key technologyMedium Cavalry
HeroicAge transition
Throwing Axeman7 training queues · 13:29–14:25
Fortress-tier buildingPalace
God powerFrost
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyHeavy Infantry
Arcus10 training queues · 15:48–15:49
Farm transition15:54–16:08 · 4 farms clustered
Key technologyPlow
Key technologyBronze Weapons
Farm transition16:10–17:00 · 5 farms clustered
Jarl6 training queues · 16:46–17:32
Godi2 training queues · 16:49–17:34
Key technologyMedium Archers
Contarius9 training queues · 16:34–16:35
Key technologyBronze Armor
Town / Village CenterTown Center
Hersir3 training queues · 17:35–17:35
Fortress-tier buildingPalace
Key technologyBallistics
Key technologyBronze Shields
MarketMarket
Key technologyPlow
Destroyer9 training queues · 18:10–18:54
Key technologyHeavy Archers
Town / Village CenterTown Center
God powerChaos
Key technologyCrenellations

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

HeimdallZeos
ClassicalAge
Oceanusimlaladrik
SkadiZeos
HeroicAge
Hyperionimlaladrik
Not reachedZeos
MythicAge
Not reachedimlaladrik

At a glance

Key signals

Elo favorite70.1%Zeos · Upset
Fastest Classical4:07*Zeos
Fastest Heroic12:55*imlaladrik
First pressure4:19imlaladrik · Counter Barracks
First extra TC12:32imlaladrik · Town Center
Fortress timing14:51imlaladrik · Palace
Market timing11:32Zeos · Market
Armory timing7:39imlaladrik · Armory
Farm transition15:54–16:08imlaladrik · 4 farms clustered
Most military units58imlaladrik
Highest EAPM53.9Zeos
Market volume800Zeos

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zeos

Fast Classical4:07 estimated completion
Early pressure4:25 · Hersir trained
Expansion signal17:15 · Town Center
Early market / Heroic prep11:32 · Market
Fortress tech path15:44 · Hill Fort
Heavy walling signal17 wall build events
Farm transition16:10–17:00 · 5 farms clustered
Market economy signal800 total resource volume

imlaladrik

Fast Classical4:11 estimated completion
Early pressure4:19 · Counter Barracks
Expansion signal12:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:55 · Market
Early armory / Heroic prep7:39 · Armory
Fortress tech path14:51 · Palace
Farm transition15:54–16:08 · 4 farms clustered
Zeos · Rush SetupClassical age was queued around 3:30 or faster.
imlaladrik · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
imlaladrik · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow800 total volume

Zeos

Bought

Wood400

Sold

Food300
Wood100
Total player market volume800

imlaladrik

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zeos

Army

Raiding CavalryFirst 6:12 · last 13:1914
Throwing AxemanFirst 7:26 · last 17:3413
HersirFirst 4:25 · last 17:358
JarlFirst 14:27 · last 17:327
BerserkFirst 1:10 · last 1:302
GodiFirst 16:49 · last 17:342
EinheriFirst 13:331
Frost GiantFirst 17:321
Buildings12 types
FarmFirst built 16:10 · last 19:3915
HouseFirst built 1:49 · last 17:4715
Wall LongFirst built 7:42 · last 16:559
Ox Cart BuildingFirst built 0:05 · last 18:137
LonghouseFirst built 7:01 · last 16:326
Wall ConnectorFirst built 7:42 · last 16:556
Great HallFirst built 5:27 · last 6:282
Wall ShortFirst built 8:40 · last 16:552
Hill FortFirst built 15:441
MarketFirst built 11:321
TempleFirst built 3:021
Town CenterFirst built 17:151
God powers3 invoked
FrostUsed 15:201
Great HuntUsed 6:201
UndermineUsed 8:161

imlaladrik

Army

ArcusFirst 15:48 · last 15:4910
KatapeltesFirst 8:23 · last 12:1810
ContariusFirst 16:34 · last 16:359
DestroyerFirst 18:10 · last 18:549
MurmilloFirst 5:00 · last 5:348
TurmaFirst 6:07 · last 9:298
CaladriaFirst 6:02 · last 7:492
OracleFirst 6:42 · last 14:002
Buildings14 types
FarmFirst built 15:54 · last 18:1812
ManorFirst built 0:06 · last 12:458
Military BarracksFirst built 4:21 · last 13:397
Counter BarracksFirst built 4:19 · last 16:316
Sky PassageFirst built 13:32 · last 19:333
PalaceFirst built 14:51 · last 17:042
TempleFirst built 1:24 · last 19:012
Town CenterFirst built 12:32 · last 18:422
Wall LongFirst built 3:20 · last 3:242
ArmoryFirst built 7:391
Economic GuildFirst built 2:531
MarketFirst built 17:551
Wall ConnectorFirst built 3:201
Wall ShortFirst built 3:241
God powers2 invoked
CarnivoraUsed 11:011
ChaosUsed 19:541