Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CIF18 + GlitchEdition / Thor + Hades vs BaHaMuT215784 + alexpap97 / Isis + Thor

Ranked 1v1 11 hours ago

Nile Shallows map preview
Map Nile Shallows
Defeated
CIF18Thor
GlitchEditionHades
Pre-match Elo991
Win probability37.5%
21:46 Match length BaHaMuT215784 + alexpap97 favored
Defeated
BaHaMuT215784Isis
alexpap97Thor
Pre-match Elo1080
Win probability62.5%

CIF18

Thor

Defeat
Elo993-33
EAPM4.0
Military0
Pressure
Expansion
Market0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1082+12
EAPM27.5
Military46
Pressure5:56Barracks
Expansion3:53
Market0
Classical 3:27* Clicked 2:27
Heroic 7:24* Clicked 6:09
Mythic 14:32* Clicked 12:32
Defeat
Elo989-12
EAPM13.3
Military9
Pressure8:28Archery Range
Expansion7:50
Market0
Classical 2:58* Clicked 1:58
Heroic 7:52* Clicked 6:37
Mythic 16:22* Clicked 14:22

alexpap97

Thor

Defeat
Elo1079+12
EAPM32.2
Military140
Pressure4:27Hersir trained
Expansion16:47
Market0
Classical 3:31* Clicked 2:31
Heroic 9:57* Clicked 8:42
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

CIF18

Ranked Match0

BaHaMuT215784

Ranked Match0

GlitchEdition

Ranked Match0

alexpap97

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time CIF18BaHaMuT215784GlitchEditionalexpap97
God powerSentinel
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyPickaxe
ClassicalAge transition
God powerProsperity
ClassicalAge transition
Town / Village CenterTown Center
ClassicalAge transition
Key technologyCopper Armor
First military pressureHersir trained
Hersir4 training queues · 4:27–5:12
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyBronze Armor
First military pressureBarracks
ArmoryArmory
Key technologyCopper Shields
Key technologyPlow
ArmoryArmory
God powerForest Fire
Spearman2 training queues · 7:02–8:15
HeroicAge transition
Key technologyPlow
Farm transition7:53–8:56 · 4 farms clustered
Town / Village CenterTown Center
HeroicAge transition
Raiding Cavalry2 training queues · 7:20–7:21
Key technologyCopper Weapons
First military pressureArchery Range
Hersir10 training queues · 8:20–9:27
God powerDwarven Mine
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyMedium Spearmen
God powerSentinel
HeroicAge transition
Key technologyBronze Weapons
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
Trade route startedCaravan Egyptian queued
Town / Village CenterTown Center
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyBronze Armor
Berserk10 training queues · 12:34–13:45
Spearman5 training queues · 13:23
Slinger5 training queues · 13:23
Throwing Axeman10 training queues · 13:01–13:25
MythicAge transition
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Spearman8 training queues · 15:01–15:28
Slinger2 training queues · 15:01–15:29
Axeman2 training queues · 15:02–15:29
Siege Tower2 training queues · 15:26–15:26
God powerLocust Swarm
Berserk10 training queues · 15:19–15:49
Throwing Axeman25 training queues · 15:48–17:54
Town / Village CenterTown Center
Fortress-tier buildingMigdol Stronghold
God powerSentinel
MythicAge transition
Petrobolos3 training queues · 16:49–16:50
God powerFlaming Weapons
Town / Village CenterTown Center
Hersir5 training queues · 16:52
Jarl5 training queues · 16:53
Camel Rider12 training queues · 17:01–20:10
Chariot Archer5 training queues · 17:01–19:06
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Siege Tower2 training queues · 17:36–17:36
Town / Village CenterTown Center
Berserk10 training queues · 17:14–17:53
Key technologyMedium Infantry
God powerPlague Of Serpents
Town / Village CenterTown Center
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerMeteor
Key technologyChampion Camel Riders
Jarl5 training queues · 19:17
Godi5 training queues · 19:18
Raiding Cavalry5 training queues · 19:19
Throwing Axeman18 training queues · 19:41–20:30
Berserk10 training queues · 19:44–20:27
Key technologyIron Weapons
Fortress-tier buildingHill Fort
God powerLocust Swarm
Fortress-tier buildingFortress

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

Not reachedCIF18
ClassicalAge
AnubisBaHaMuT215784
AresGlitchEdition
Freyjaalexpap97
Not reachedCIF18
HeroicAge
SobekBaHaMuT215784
ApolloGlitchEdition
Bragialexpap97
Not reachedCIF18
MythicAge
ThothBaHaMuT215784
HephaestusGlitchEdition
Not reachedalexpap97

At a glance

Key signals

Elo favorite62.5%BaHaMuT215784 + alexpap97
Fastest Classical2:58*GlitchEdition
Fastest Heroic7:24*BaHaMuT215784
Fastest Mythic14:32*BaHaMuT215784
First pressure4:27alexpap97 · Hersir trained
First extra TC3:53BaHaMuT215784 · Town Center
Fortress timing11:02BaHaMuT215784 · Migdol Stronghold
Market timing11:08BaHaMuT215784 · Market
Armory timing1:51CIF18 · Dwarven Armory
Farm transition7:53–8:56BaHaMuT215784 · 4 farms clustered
Trade route started11:28BaHaMuT215784
Most military units140alexpap97
Highest EAPM32.2alexpap97
Market volume0CIF18

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CIF18

Early armory / Heroic prep1:51 · Dwarven Armory

BaHaMuT215784

Fast Classical3:27 estimated completion
Early pressure5:56 · Barracks
Fast expansion3:53 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep5:57 · Armory
Fortress tech path11:02 · Migdol Stronghold
Farm transition7:53–8:56 · 4 farms clustered
Trade route started11:28 · Caravan Egyptian queued

GlitchEdition

Fast Classical2:58 estimated completion
Delayed pressure8:28 · Archery Range
Fast expansion7:50 · Town Center
Early armory / Heroic prep6:56 · Armory
Fortress tech path12:26 · Fortress
Heavy walling signal12 wall build events

alexpap97

Fast Classical3:31 estimated completion
Early pressure4:27 · Hersir trained
Expansion signal16:47 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:48 · Dwarven Armory
Fortress tech path20:53 · Hill Fort
Large army production140 military units
GlitchEdition · Fast HeroicHeroic age was queued at or before 8:00.
GlitchEdition · Rush SetupClassical age was queued around 3:30 or faster.
BaHaMuT215784 · 2 TC BoomA second Town Center was started by about 6:00.
BaHaMuT215784 · Early PressureBy 6:00 this player had multiple military signals online.
BaHaMuT215784 · Fast HeroicHeroic age was queued at or before 8:00.
BaHaMuT215784 · Rush SetupClassical age was queued around 3:30 or faster.
alexpap97 · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow0 total volume

CIF18

Bought

Sold

Total player market volume0

BaHaMuT215784

Bought

Sold

Total player market volume0

GlitchEdition

Bought

Sold

Total player market volume0

alexpap97

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CIF18

Army

Buildings4 types
HouseFirst built 4:45 · last 5:232
Dwarven ArmoryFirst built 1:511
Ox Cart BuildingFirst built 7:361
TempleFirst built 3:011
God powers1 invoked
Dwarven MineUsed 9:421

BaHaMuT215784

Army

SpearmanFirst 7:02 · last 15:2815
Camel RiderFirst 17:01 · last 20:1012
SlingerFirst 7:00 · last 15:298
Chariot ArcherFirst 17:01 · last 19:065
Siege TowerFirst 15:26 · last 17:364
AxemanFirst 15:02 · last 15:292
Buildings17 types
FarmFirst built 7:53 · last 17:17109
HouseFirst built 4:38 · last 12:0625
BarracksFirst built 5:56 · last 16:138
Mining CampFirst built 1:44 · last 17:497
GranaryFirst built 0:37 · last 16:316
Migdol StrongholdFirst built 11:02 · last 16:554
Town CenterFirst built 3:53 · last 18:524
Lumber CampFirst built 8:07 · last 20:313
MarketFirst built 11:08 · last 11:082
Monument To PriestsFirst built 7:26 · last 7:312
Siege WorksFirst built 14:34 · last 14:392
ArmoryFirst built 5:571
Monument To GodsFirst built 20:271
Monument To PharaohsFirst built 20:241
Monument To SoldiersFirst built 6:311
Monument To VillagersFirst built 6:261
TempleFirst built 2:191
God powers4 invoked
Locust SwarmUsed 15:54, 21:372
MeteorUsed 19:281
Plague Of SerpentsUsed 18:441
ProsperityUsed 3:061

GlitchEdition

Army

PetrobolosFirst 16:49 · last 16:503
AchillesFirst 6:34 · last 20:052
AjaxFirst 4:19 · last 20:052
ChironFirst 12:10 · last 20:042
Buildings12 types
HouseFirst built 3:37 · last 17:139
Wall LongFirst built 7:24 · last 11:129
Archery RangeFirst built 8:28 · last 21:144
StorehouseFirst built 0:18 · last 13:384
GranaryFirst built 0:12 · last 10:513
FortressFirst built 12:26 · last 21:182
ArmoryFirst built 6:561
TempleFirst built 1:241
Town CenterFirst built 7:501
Wall ConnectorFirst built 7:241
Wall MediumFirst built 9:571
Wall ShortFirst built 11:121
God powers1 invoked
SentinelUsed 0:27, 9:30, 16:053

alexpap97

Army

Throwing AxemanFirst 9:14 · last 20:3054
BerserkFirst 4:02 · last 20:2741
HersirFirst 4:27 · last 16:5219
JarlFirst 16:53 · last 19:1710
Raiding CavalryFirst 7:20 · last 19:197
GodiFirst 19:18 · last 19:185
ValkyrieFirst 6:29 · last 18:493
Battle BoarFirst 18:511
Buildings9 types
HouseFirst built 2:14 · last 12:5414
Ox Cart BuildingFirst built 1:41 · last 19:368
LonghouseFirst built 8:56 · last 15:156
FarmFirst built 11:20 · last 18:184
Great HallFirst built 6:46 · last 6:472
TempleFirst built 3:41 · last 3:562
Town CenterFirst built 16:47 · last 17:122
Dwarven ArmoryFirst built 4:481
Hill FortFirst built 20:531
God powers2 invoked
Flaming WeaponsUsed 16:091
Forest FireUsed 6:141