Advanced match analysis
CIF18 + GlitchEdition / Thor + Hades vs BaHaMuT215784 + alexpap97 / Isis + Thor
Ranked 1v1 11 hours ago
Map
Nile Shallows
CIF18
Thor
Defeat
Elo993-33
EAPM4.0
Military0
Pressure—
Expansion—
Market0
Classical
—
Not reached
Heroic
—
Not reached
Mythic
—
Not reached
BaHaMuT215784
Isis
Defeat
Elo1082+12
EAPM27.5
Military46
Pressure5:56Barracks
Expansion3:53
Market0
Classical
3:27*
Clicked 2:27
GlitchEdition
Hades
Defeat
Elo989-12
EAPM13.3
Military9
Pressure8:28Archery Range
Expansion7:50
Market0
Classical
2:58*
Clicked 1:58
alexpap97
Thor
Defeat
Elo1079+12
EAPM32.2
Military140
Pressure4:27Hersir trained
Expansion16:47
Market0
Classical
3:31*
Clicked 2:31
Mythic
—
Not reached
Post-game match summary
Report counters
Final values reported by the match-history results payload.
CIF18
Ranked Match0
BaHaMuT215784
Ranked Match0
GlitchEdition
Ranked Match0
alexpap97
Ranked Match0
Chronology
Unified match timeline
Events share the same minute rows, making simultaneous decisions and reactions easier to compare.
Time
CIF18BaHaMuT215784GlitchEditionalexpap97
ClassicalAge transition
ClassicalAge transition
ClassicalAge transition
*Age transition timings are estimated from age-up click/queue time plus standard research duration.
Shared advancement tree
Minor god choices
Each age is aligned across the match so opposing paths can be compared at a glance.
ClassicalAge
HeroicAge
SobekBaHaMuT215784
Bragialexpap97
MythicAge
ThothBaHaMuT215784
HephaestusGlitchEdition
At a glance
Key signals
Elo favorite62.5%BaHaMuT215784 + alexpap97
Fastest Classical2:58*GlitchEdition
Fastest Heroic7:24*BaHaMuT215784
Fastest Mythic14:32*BaHaMuT215784
First pressure4:27alexpap97 · Hersir trained
First extra TC3:53BaHaMuT215784 · Town Center
Fortress timing11:02BaHaMuT215784 · Migdol Stronghold
Market timing11:08BaHaMuT215784 · Market
Armory timing1:51CIF18 · Dwarven Armory
Farm transition7:53–8:56BaHaMuT215784 · 4 farms clustered
Trade route started11:28BaHaMuT215784
Most military units140alexpap97
Highest EAPM32.2alexpap97
Market volume0CIF18
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
CIF18
BaHaMuT215784
Fast Classical3:27 estimated completionMulti-TC boom signal4 expansion build events
GlitchEdition
Fast Classical2:58 estimated completionHeavy walling signal12 wall build events
alexpap97
Fast Classical3:31 estimated completionMulti-TC boom signal2 expansion build events
Large army production140 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow0 total volume
CIF18
Bought
Sold
Total player market volume0
BaHaMuT215784
Bought
Sold
Total player market volume0
GlitchEdition
Bought
Sold
Total player market volume0
alexpap97
Bought
Sold
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
CIF18
Army
—
Buildings4 types
Ox Cart BuildingFirst built 7:361
God powers1 invoked
BaHaMuT215784
Army
Buildings17 types
God powers4 invoked
GlitchEdition
Army
Buildings12 types
Wall LongFirst built 7:24 · last 11:129
Wall ConnectorFirst built 7:241
Wall MediumFirst built 9:571
Wall ShortFirst built 11:121
God powers1 invoked
alexpap97
Army
Buildings9 types
Ox Cart BuildingFirst built 1:41 · last 19:368