Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Caphalor + GlitchEdition / Amaterasu + Hades vs H. + IvoryParty6851 / Freyr + Amaterasu

Ranked 1v1 11 hours ago

Kii map preview
Map Kii
Defeated
CaphalorAmaterasu
GlitchEditionHades
Pre-match Elo955
Win probability27.2%
21:28 Match length H. + IvoryParty6851 favored
Defeated
H.Freyr
IvoryParty6851Amaterasu
Pre-match Elo1126
Win probability72.8%

Caphalor

Amaterasu

Defeat
Elo937-23
EAPM16.2
Military51
Pressure18:05Castle
Expansion10:12
Market0
Classical 5:06* Clicked 4:06
Heroic 15:10* Clicked 13:55
Mythic Not reached

H.

Freyr

Defeat
Elo1400+2
EAPM55.2
Military161
Pressure3:06Hersir trained
Expansion6:13
Market200
Classical 5:26* Clicked 4:26
Heroic 12:44* Clicked 11:29
Mythic 17:44* Clicked 15:44
Defeat
Elo973-20
EAPM11.9
Military15
Pressure8:29Military Academy
Expansion
Market0
Classical 6:03* Clicked 5:03
Heroic 11:18* Clicked 10:03
Mythic Not reached

IvoryParty6851

Amaterasu

Defeat
Elo853+21
EAPM3.7
Military3
Pressure7:00Kitsune produced
Expansion
Market0
Classical 4:58* Clicked 3:58
Heroic Not reached
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

Caphalor

Ranked Match0

H.

Ranked Match0

GlitchEdition

Ranked Match0

IvoryParty6851

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time CaphalorH.GlitchEditionIvoryParty6851
God powerSentinel
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Key technologyHand Axe
Key technologyHusbandry
Key technologyHand Axe
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
Hersir2 training queues · 4:45–4:45
Key technologyHusbandry
ClassicalAge transition
ClassicalAge transition
God powerGoshinboku
ClassicalAge transition
God powerAsgardian Bastion
God powerAsgardian Bastion
Key technologyPlow
Samurai4 training queues · 6:27–6:28
Yumi Archer2 training queues · 6:30–6:30
Town / Village CenterTown Center
ClassicalAge transition
Key technologyPickaxe
ArmoryArmory
God powerSolar Shield
Bushi7 training queues · 7:42–8:03
ArmoryArmory
First military pressureKitsune produced
Kitsune3 training queues · 7:13–7:13
Key technologyCopper Weapons
First military pressureMilitary Academy
MarketMarket
Key technologyCrenellations
Town / Village CenterTown Center
Hersir2 training queues · 9:56–11:04
ArmoryArmory
Town / Village CenterTown Center
Bushi3 training queues · 10:28–10:28
Key technologyMedium Dojo Soldiers
Samurai3 training queues · 10:31–10:31
Throwing Axeman2 training queues · 10:30–10:39
Town / Village CenterTown Center
Farm transition11:22–11:24 · 8 farms clustered
God powerAsgardian Bastion
Toxotes2 training queues · 11:02–11:02
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
HeroicAge transition
Key technologyPlow
Town / Village CenterTown Center
HeroicAge transition
Hersir31 training queues · 12:55–16:53
Fortress-tier buildingFortress
ArmoryArmory
Huskarl2 training queues · 13:09–13:09
Key technologyCopper Armor
ArmoryArmory
Key technologyHeavy Infantry
MarketMarket
Key technologyBronze Weapons
Key technologyCopper Shields
Petrobolos3 training queues · 13:46–13:47
Key technologyCopper Shields
Farm transition14:10–14:43 · 3 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
Godi5 training queues · 14:01–14:59
HeroicAge transition
Trade route startedCaravan Japanese queued
Key technologyBronze Armor
Key technologyBronze Armor
God powerAsgardian Bastion
Throwing Axeman7 training queues · 15:19–15:20
Key technologyHeavy Cavalry
Huskarl5 training queues · 15:24–15:25
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Archers
Hypaspist2 training queues · 15:27–15:28
Key technologyBow Saw
Key technologyHeavy Dojo Soldiers
Town / Village CenterTown Center
Key technologyBronze Shields
Key technologyBallistics
Throwing Axeman8 training queues · 16:51–16:59
Jarl10 training queues · 16:54–18:27
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Dojo Soldiers
God powerThunder Burst
God powerGullinbursti
MythicAge transition
Farm transition17:13–17:20 · 9 farms clustered
Key technologyPlow
First military pressureCastle
Fortress-tier buildingCastle
Raiju7 training queues · 18:22–18:23
Key technologyShaft Mine
Samurai4 training queues · 18:38–18:38
God powerAsgardian Bastion
Town / Village CenterTown Center
Hersir76 training queues · 18:26–20:38
God powerTempest
Portable Ram2 training queues · 18:34–18:34
God powerRestoration
Hypaspist3 training queues · 18:56–18:56
Toxotes3 training queues · 18:58–18:58
Yumi Archer5 training queues · 19:01–19:02
Bushi5 training queues · 19:02–19:03
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Oyumi3 training queues · 19:43–19:44
God powerSolar Shield
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyChampion Cavalry
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Town / Village CenterTown Center
God powerInferno
Town / Village CenterTown Center
Town / Village CenterTown Center
God powerSentinel
God powerSolar Shield
God powerThunder Burst
Yumi Archer6 training queues · 20:41–20:42
Huskarl6 training queues · 20:13–20:14
Town / Village CenterTown Center
Trade route startedCaravan Norse queued
Key technologyCrenellations

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

Ame No UzumeCaphalor
ClassicalAge
UllrH.
AthenaGlitchEdition
MinakatatomiIvoryParty6851
RaijinCaphalor
HeroicAge
AegirH.
ApolloGlitchEdition
Not reachedIvoryParty6851
Not reachedCaphalor
MythicAge
VidarH.
Not reachedGlitchEdition
Not reachedIvoryParty6851

At a glance

Key signals

Elo favorite72.8%H. + IvoryParty6851
Fastest Classical4:58*IvoryParty6851
Fastest Heroic11:18*GlitchEdition
Fastest Mythic17:44*H.
First pressure3:06H. · Hersir trained
First extra TC6:13H. · Town Center
Fortress timing12:08GlitchEdition · Fortress
Market timing9:13Caphalor · Market
Armory timing6:37IvoryParty6851 · Armory
Farm transition11:22–11:24H. · 8 farms clustered
Trade route started15:13Caphalor
Most military units161H.
Highest EAPM55.2H.
Market volume200H.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Caphalor

Classical timing5:06 estimated completion
Delayed pressure18:05 · Castle
Expansion signal10:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:13 · Market
Early armory / Heroic prep13:22 · Armory
Fortress tech path18:05 · Castle
Farm transition14:10–14:43 · 3 farms clustered
Trade route started15:13 · Caravan Japanese queued

H.

Classical timing5:26 estimated completion
Early pressure3:06 · Hersir trained
Fast expansion6:13 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep13:36 · Market
Early armory / Heroic prep7:24 · Armory
Fortress tech path19:09 · Hill Fort
Heavy walling signal42 wall build events
Farm transition11:22–11:24 · 8 farms clustered
Trade route started20:49 · Caravan Norse queued
Market economy signal200 total resource volume
Large army production161 military units

GlitchEdition

Classical timing6:03 estimated completion
Delayed pressure8:29 · Military Academy
Early armory / Heroic prep9:33 · Armory
Fortress tech path12:08 · Fortress
Heavy walling signal18 wall build events
Farm transition17:13–17:20 · 9 farms clustered

IvoryParty6851

Fast Classical4:58 estimated completion
Early pressure7:00 · Kitsune produced
Early armory / Heroic prep6:37 · Armory
H. · 2 TC BoomA second Town Center was started by about 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow200 total volume

Caphalor

Bought

Sold

Total player market volume0

H.

Bought

Wood200

Sold

Total player market volume200

GlitchEdition

Bought

Sold

Total player market volume0

IvoryParty6851

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Caphalor

Army

BushiFirst 7:42 · last 19:0315
Yumi ArcherFirst 6:30 · last 20:4213
SamuraiFirst 6:27 · last 18:3811
RaijuFirst 18:22 · last 18:237
OyumiFirst 19:43 · last 19:443
KamaitachiFirst 6:081
Yari SpearmanFirst 19:001
Buildings13 types
Shrine JapaneseFirst built 3:08 · last 12:329
HouseFirst built 3:01 · last 11:158
WatermillFirst built 0:07 · last 18:147
DojoFirst built 5:28 · last 18:013
FarmFirst built 14:10 · last 14:433
GuardhouseFirst built 6:06 · last 18:033
Mining Camp JapaneseFirst built 1:38 · last 14:243
Sentry TowerFirst built 12:45 · last 12:463
TempleFirst built 2:27 · last 19:152
Town CenterFirst built 10:12 · last 11:312
ArmoryFirst built 13:221
CastleFirst built 18:051
MarketFirst built 9:131
God powers3 invoked
Solar ShieldUsed 7:19, 19:46, 20:263
Thunder BurstUsed 17:39, 20:382
GoshinbokuUsed 5:131

H.

Army

HersirFirst 3:06 · last 20:38112
Throwing AxemanFirst 6:45 · last 16:5918
HuskarlFirst 13:09 · last 20:1413
JarlFirst 16:54 · last 18:2710
GodiFirst 14:01 · last 14:595
Portable RamFirst 16:36 · last 18:343
Buildings15 types
FarmFirst built 11:22 · last 21:0174
HouseFirst built 0:11 · last 14:4329
Wall LongFirst built 6:26 · last 12:5322
Great HallFirst built 7:22 · last 19:1419
Ox Cart BuildingFirst built 0:13 · last 21:0313
Wall ConnectorFirst built 6:24 · last 12:4712
Town CenterFirst built 6:13 · last 20:349
LonghouseFirst built 5:43 · last 15:176
MarketFirst built 13:36 · last 19:386
Wall MediumFirst built 6:24 · last 12:385
Sentry TowerFirst built 11:00 · last 12:304
Wall ShortFirst built 7:29 · last 12:413
ArmoryFirst built 7:24 · last 13:152
Hill FortFirst built 19:09 · last 19:102
TempleFirst built 2:33 · last 20:062
God powers4 invoked
Asgardian BastionUsed 5:38, 5:41, 11:45, 15:08, 18:065
GullinburstiUsed 17:331
InfernoUsed 19:491
TempestUsed 18:281

GlitchEdition

Army

HypaspistFirst 15:27 · last 18:565
ToxotesFirst 11:02 · last 18:585
PetrobolosFirst 13:46 · last 13:473
AchillesFirst 6:271
AjaxFirst 4:221
Buildings12 types
HouseFirst built 2:38 · last 15:4010
Wall LongFirst built 5:11 · last 10:4110
FarmFirst built 17:13 · last 17:209
Wall ConnectorFirst built 5:11 · last 10:416
GranaryFirst built 0:06 · last 12:363
StorehouseFirst built 0:16 · last 14:293
Wall ShortFirst built 6:57 · last 7:002
Archery RangeFirst built 8:331
ArmoryFirst built 9:331
FortressFirst built 12:081
Military AcademyFirst built 8:291
TempleFirst built 2:081
God powers2 invoked
SentinelUsed 0:01, 19:152
RestorationUsed 18:351

IvoryParty6851

Army

KitsuneFirst 7:13 · last 7:133
Buildings6 types
WatermillFirst built 0:13 · last 5:383
ArmoryFirst built 6:371
HouseFirst built 1:291
Mining Camp JapaneseFirst built 1:451
Shrine JapaneseFirst built 0:521
TempleFirst built 2:521