Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kenjizilla / Loki vs devildiopele / Hades

Ranked 1v1 11 hours ago

Nile Shallows map preview
Map Nile Shallows
Defeated
KenjizillaLoki
Pre-match Elo1277
Win probability61.7%
3:37 Match length UpsetThe Elo underdog won
Winner
devildiopeleHades
Pre-match Elo1194
Win probability38.3%

Kenjizilla

Loki

Defeat
Elo1277-20
EAPM0.0
Military0
Pressure
Expansion
Market0
Classical Not reached
Heroic Not reached
Mythic Not reached

devildiopele

Hades

Victory
Elo1194+20
EAPM27.9
Military2
Pressure2:00Ajax produced
Expansion
Market0
Classical 4:04* Clicked 3:04
Heroic Not reached
Mythic Not reached

Post-game match summary

Report counters

Final values reported by the match-history results payload.

Kenjizilla

Ranked Match0

devildiopele

Ranked Match0

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions and reactions easier to compare.

Time Kenjizilladevildiopele
First military pressureAjax produced
Ajax2 training queues · 2:07–2:07
Key technologyHand Axe
ClassicalAge transition

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Shared advancement tree

Minor god choices

Each age is aligned across the match so opposing paths can be compared at a glance.

Not reachedKenjizilla
ClassicalAge
Aresdevildiopele
Not reachedKenjizilla
HeroicAge
Not reacheddevildiopele
Not reachedKenjizilla
MythicAge
Not reacheddevildiopele

At a glance

Key signals

Elo favorite61.7%Kenjizilla · Upset
Fastest Classical4:04*devildiopele
First pressure2:00devildiopele · Ajax produced
Most military units2devildiopele
Highest EAPM27.9devildiopele
Market volume0Kenjizilla

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kenjizilla

No strong intent signals were detected.

devildiopele

Fast Classical4:04 estimated completion
Early pressure2:00 · Ajax produced

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow0 total volume

Kenjizilla

Bought

Sold

Total player market volume0

devildiopele

Bought

Sold

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kenjizilla

Army

Buildings0 types

devildiopele

Army

AjaxFirst 2:07 · last 2:072
Buildings3 types
HouseFirst built 2:281
StorehouseFirst built 1:001
TempleFirst built 1:461